241,128 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fix players being unlootable from leftover v1 backpack code
1 Year Ago
Only show backpack inventory when clicking on your own backpack
1 Year Ago
Initial commit
1 Year Ago
Test weapon
1 Year Ago
50hz test, sync entity, fix null entity state
1 Year Ago
Generate a lip at the start and end of track sections Generate end caps for track mesh Fix joint scale
1 Year Ago
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1 Year Ago
Make the backpack panel resizable (so it only shows the slots it has capacity for)
1 Year Ago
fix deployable tooltip progress bar, team widget adding material font
1 Year Ago
Include ball and socket joints
1 Year Ago
Support pillars
1 Year Ago
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
1 Year Ago
Texture files. UV fixes. Scene backup.
1 Year Ago
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1 Year Ago
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1 Year Ago
Support pillar model scale tweak Move models to shared
1 Year Ago
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1 Year Ago
TypeScript-ify and clean up the activity and deployable data importers
1 Year Ago
Fix manual merge
1 Year Ago
Add PersistentModel base model class
1 Year Ago
Merge from main -> hackweek_backpacks_2
1 Year Ago
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1 Year Ago
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1 Year Ago
added surf pillars and booster models + materials added surf pillars and booster models + materials Merge branch 'main' of hackweek-procedural-surf
1 Year Ago
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1 Year Ago
fix modal and progress bar styles
1 Year Ago
Spawn players on starting platforms
1 Year Ago
Add ServerRPC with 6 arguments Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it Implementing ideal container for backpack so right clicking items will go to backpack when it is open
1 Year Ago
Ramp physics shapes Use entities for start platform / checkpoints
1 Year Ago
Footer
1 Year Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
1 Year Ago
Adding animation logic to member more styles
1 Year Ago
Add collision to spawn platform Merge branch 'main' of github.com:Facepunch/hackweek-procedural-surf Load surf map in-game
1 Year Ago
Drop backpack when you are wounded or die Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
1 Year Ago
Dynamic ribbon stuff
1 Year Ago
fix tooltips
1 Year Ago
fix dash slash orbiter shield upgrade homing clip upgrade faster until hurt upgrade spiker head warning effect frozen double damage upgrade acid puddle wip acid sfx etc
1 Year Ago
move all componments to components folder
1 Year Ago
More modal styling
1 Year Ago
Split Deployables into DeployableData and DeployableInfo Activity maybe done?
1 Year Ago
Modals
1 Year Ago
Remove cubemap fog for now
1 Year Ago
frontier convex roofs re-export
1 Year Ago
Can now delete elements
1 Year Ago
Cloning / moving / rotating checkpoints and start platforms
1 Year Ago
fixed some netting collision between armor/basket fixed incorrect metal albedo in LOD bake
1 Year Ago
HAB armor prefab with client/server distinction for colliders
1 Year Ago
manifest
1 Year Ago
specific collider mesh for HAB door