241,128 Commits over 3,867 Days - 2.60cph!
Fix players being unlootable from leftover v1 backpack code
Only show backpack inventory when clicking on your own backpack
50hz test, sync entity, fix null entity state
Generate a lip at the start and end of track sections
Generate end caps for track mesh
Fix joint scale
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Make the backpack panel resizable (so it only shows the slots it has capacity for)
fix deployable tooltip
progress bar, team widget adding material font
Include ball and socket joints
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
Texture files.
UV fixes.
Scene backup.
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Support pillar model scale tweak
Move models to shared
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TypeScript-ify and clean up the activity and deployable data importers
Add PersistentModel base model class
Merge from main -> hackweek_backpacks_2
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added surf pillars and booster models + materials
added surf pillars and booster models + materials
Merge branch 'main' of hackweek-procedural-surf
fix modal and progress bar styles
Spawn players on starting platforms
Add ServerRPC with 6 arguments
Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it
Implementing ideal container for backpack so right clicking items will go to backpack when it is open
Ramp physics shapes
Use entities for start platform / checkpoints
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
Adding animation logic to member
more styles
Add collision to spawn platform
Merge branch 'main' of github.com:Facepunch/hackweek-procedural-surf
Load surf map in-game
Drop backpack when you are wounded or die
Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
fix dash slash
orbiter shield upgrade
homing clip upgrade
faster until hurt upgrade
spiker head warning effect
frozen double damage upgrade
acid puddle wip
acid sfx etc
move all componments to components folder
Split Deployables into DeployableData and DeployableInfo
Activity maybe done?
Remove cubemap fog for now
frontier convex roofs re-export
Cloning / moving / rotating checkpoints and start platforms
fixed some netting collision between armor/basket
fixed incorrect metal albedo in LOD bake
HAB armor prefab with client/server distinction for colliders
specific collider mesh for HAB door