241,128 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Spawn platform, checkpoint
1 Year Ago
HAB armor files
1 Year Ago
merge from main
1 Year Ago
merge from texture_copy_editor_error
1 Year Ago
merge from jackhammer_3p_fix
1 Year Ago
merge from industrial_assetpool
1 Year Ago
tooltip test
1 Year Ago
Team Members styling team member upgrades Stats widget
1 Year Ago
Better texcoord generation for track mesh Track cross section done
1 Year Ago
scrollable columns
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Disable cheats
1 Year Ago
Activity updates Show deployable stats in pending activity view Don't allow further deployables if the cap is reached
Leaderboard backup, run #5093
1 Year Ago
Various activity and deployable fixes Added an AutoComplete option Show deployable contributions on complete mission screen Reorder resource array Added a pause button
1 Year Ago
ModelDoc: Make sure anim bone scaling isn't applied if not enabled
1 Year Ago
Merge Attack Helicopter -> airpatch_media
1 Year Ago
Also show the "no ammo" crosshair if there's no gun at all
1 Year Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
1 Year Ago
Add scrap Added stone tier, including solar panels, fridge, SAR and rowboat
1 Year Ago
Crank up the "tape dust" briefly if just took damage
1 Year Ago
Increase cathode "tape dust" effect based on heli health fraction
1 Year Ago
Analytics
1 Year Ago
Small mouse button icons added to the attack heli UI
1 Year Ago
UI plane distance fix
1 Year Ago
Subtract previous commit, doing a simpler fix
1 Year Ago
Show next raid at top of mission list at all times Increase rewards from subsequent raids Fix activities with no affinity showing the builder icon Added a lil footer
1 Year Ago
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
1 Year Ago
Unsaved
1 Year Ago
Added a quick tab display to the activity list Added the rest of the twig grade and most of the wood grade
1 Year Ago
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
1 Year Ago
Update README.md
1 Year Ago
More attack heli UI fixes
1 Year Ago
Attack heli range indicator now always functions
1 Year Ago
Show backpack inventory when selecting the backpack Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks) Add new itemcontainer type: `BackpackContents` Allow players to move items into their backpack from within their inventory Add backpack panel to UI where the player is
1 Year Ago
Add defender stat Add power resource Added a new raid activity Happens every 24h, takes no time, dice roll gets harder each day Failing a raid now deletes upgrades Cleanup Added cheat mode, fixed adding new teammate not working Deployables affect activity rolls Vital cleanup, raid fail team damage Team members can now die and be harvested for meat Add stone spear, hammer, wood grade upgrade
1 Year Ago
Cache and optimize material lookup
1 Year Ago
Basic denoise & experiments
1 Year Ago
Removed most of the junk on my test map
1 Year Ago
Moved test map spawn point
1 Year Ago
Fixed broken attack heli monitor effect - assign main cam to canvas
1 Year Ago
Fixed WeaponRack compile and simplified code
1 Year Ago
Accurate ms and frame test
1 Year Ago
Frame
1 Year Ago
New proc
1 Year Ago
Send state updates per ent. Change handshake procedure, manual requesting of full update
1 Year Ago
Map tweaks, load the map in the editor
1 Year Ago
Fix client ping