241,128 Commits over 3,867 Days - 2.60cph!
Spawn platform, checkpoint
merge from texture_copy_editor_error
merge from jackhammer_3p_fix
merge from industrial_assetpool
Team Members styling
team member upgrades
Stats widget
Better texcoord generation for track mesh
Track cross section done
merge from Attack Helicopter
Activity updates
Show deployable stats in pending activity view
Don't allow further deployables if the cap is reached
Leaderboard backup, run #5093
Various activity and deployable fixes
Added an AutoComplete option
Show deployable contributions on complete mission screen
Reorder resource array
Added a pause button
ModelDoc: Make sure anim bone scaling isn't applied if not enabled
Merge Attack Helicopter -> airpatch_media
Also show the "no ammo" crosshair if there's no gun at all
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
Add scrap
Added stone tier, including solar panels, fridge, SAR and rowboat
Crank up the "tape dust" briefly if just took damage
Increase cathode "tape dust" effect based on heli health fraction
Small mouse button icons added to the attack heli UI
Subtract previous commit, doing a simpler fix
Show next raid at top of mission list at all times
Increase rewards from subsequent raids
Fix activities with no affinity showing the builder icon
Added a lil footer
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
Added a quick tab display to the activity list
Added the rest of the twig grade and most of the wood grade
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
More attack heli UI fixes
Attack heli range indicator now always functions
Show backpack inventory when selecting the backpack
Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks)
Add new itemcontainer type: `BackpackContents`
Allow players to move items into their backpack from within their inventory
Add backpack panel to UI where the player is
Add defender stat
Add power resource
Added a new raid activity
Happens every 24h, takes no time, dice roll gets harder each day
Failing a raid now deletes upgrades
Cleanup
Added cheat mode, fixed adding new teammate not working
Deployables affect activity rolls
Vital cleanup, raid fail team damage
Team members can now die and be harvested for meat
Add stone spear, hammer, wood grade upgrade
Cache and optimize material lookup
Basic denoise & experiments
Removed most of the junk on my test map
Moved test map spawn point
Fixed broken attack heli monitor effect - assign main cam to canvas
Fixed WeaponRack compile and simplified code
Accurate ms and frame test
Send state updates per ent. Change handshake procedure, manual requesting of full update
Map tweaks, load the map in the editor