130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                player update. setup chainsaw 3p anim set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Broken vendor travel
Hardcoded turning radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added gmod_uncache_test (defaults ON) for the new attempt at content unloading
This probably doesn't matter: Move changes to CLuaObject to the bottom
Fix even more potential crashes with NPCs driving vehicles
Forgot this file for gmod_uncache_test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added gmod_uncache_test (defaults ON) for the new attempt at content unloading
This probably doesn't matter: Move changes to CLuaObject to the bottom
Fix even more potential crashes with NPCs driving vehicles
Forgot this file for gmod_uncache_test
 
                
                
                
                
                
             
         
        
            
            
            
                
                material improvements for storage warehouse
 
                
                
                
                
                
             
         
        
            
            
            
                
                vendor truck wip model and basic materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added test fur trim setup to viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking fishing_village_vendor_loadfix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also include the screen border effect when in debug camera
Minor cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the demo UI whilst recording when in debug camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a popup warning the user if they're about to overwrite a demo with the same name
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. edited lr300 3p anims to match the view model
 
                
                
                
                
                
             
         
        
            
            
            
                
                storage building large progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Selection History editor tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                update client dash on load
 
                
                
                
                
                
             
         
        
            
            
            
                
                shark not assuming non-vehicle mountables in water are inflatables
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - properly using water level for driving the physics
- added protobuf definition
- fuel display
- simple audio
- changed mount pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                sb toolcupboard progress 
initial prefab, textures and materials
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from fishing_changes_june_24
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_barricades_train_tunnels
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from sprint_seed_fill
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD)
Global S2P with full HLOD update
Also included the new lighting files unity seems to want to produce for scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed UI.Dialog.EnterLockCode scene (just use the prefab)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix)
Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▇▆ ▆▌ ▇▆▉ ▆▊▄▄▆▄ ▍▍▋▊ ▄▉ ▆▄█▊ ▊▄ ▆▅█▌▋▄▄▌█ ▇ ▌▆▋▋▄▅▅▇▆▅ ▄▍▆▋▌▌▇ ▇▋▄ ▍▉▉▌▅▅▄-█▌▍▍█▉▊▄▉ ▌▆█, ▄▌▅█▉▍▇ ▌▋ ▍▌▋▊▄█ █▇▊▍▉ ▍▅▋ █▇▅▊▇ ▊▊▆ ▍▄▌▋▅▋▅ ▄▌ ▌▆▆█▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
 
                
                
                
                
                
             
         
        
            
            
            
                
                New rotor wash FX prefab
Applied to Scrap Transport
 
                
                
                
                
                
             
         
        
            
            
            
                
                Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more)
No actual gameplay change, just UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed repair bench NRE when using custom skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▉▆▌ ▇▅▌█▉▉▍▉ + ▊▇▍▆▅▄ ▅▍▆▊▇
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed vendors not working on fishing village a and c
Thank you Alistair!
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed vendor flags on fishing village a and c