241,433 Commits over 3,867 Days - 2.60cph!
Make AssetVideo a bit more modular, future proof
diver ak
- renamed files and prefabs
- organised files to be all in one folder
- item name updated
- worldmodel prefab setup
- got sounds working
Skeleton Skin
https://files.facepunch.com/daniel/1b1511b1/skeleterry3.png
https://files.facepunch.com/daniel/1b1511b1/skeleterry.png
New Spooky Skeleton Skin, adjustments to skinning and LODs coming ASAP.
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
NRE fix when no terrain exists
Add CreateDelegate overloads that accept a target object
Add Camera.RenderToVideo
Allow in Video.AddFrame datalength to be more
Add AssetType.HasVideoThumbnails
Add Create Video button on model publisher
Add Camera,RenderToVideoAsync
Remove Dump Video Thumbnail stuff
AssetVideo timings, async
Added VideoWriter.FinishAsync
Push all compiled apart from vtex
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Add tags field to nexus listing model
Added MethodDescription.CreateDelegate( Type )
Added TypeDescription.MakeGenericType( Type[] )
Uses same access control checks as CreateGeneric( Type[], object[] )
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corrected file paths for roof_metal_panels + blends
Add codec and container options to config
exported edited divers torch admire anim
updated diver assault rifle cinematic material with correct textures
Fixed river water level being ignored by almost everything
Fixed water mesh not culling inside caves
New tugboat deck material
Don't show deleted videos on package
Use worldspace: false for view model camera stuff - hook in position offset
Added MethodDescription.CreateDelegate<T>()
Try to get change summary to actually show up in sentry on ILHotload error
decals detail pass
some terrain gaps fixes
Convert to entity space if worldspace = false for SBox_GetBoneTransform, make it work serverside
Add support for CBaseModelEntity::GetBoneTransform( bone, worldspace )
Integrated the spotlight in front of the building into the pavement
Lighting prefab updated
Adding the new cobalt posters
merge from PhysicsLayerRevamp
Add target frame rate to VideoWriter.Config
Merge from media_projects/ferryterminal_media
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it)
Fixed drinking dialog weirdness
Fixed AddToWater only adding 1/4 of the ocean to the water map
Added normal to WaterSystem.Trace (currently always returns Vector3.up)
Fix timestamp default to -1
Lets use timespan here instead
Don't need InteropHandle
VideoRecorder is named VideoWriter, is public, Editor.Utility.CreateVideoWriter
Fixed a whole lot of not-editor-only stuff that needed to be editor-only