241,433 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Make AssetVideo a bit more modular, future proof
1 Year Ago
diver ak - renamed files and prefabs - organised files to be all in one folder - item name updated - worldmodel prefab setup - got sounds working
1 Year Ago
Skeleton Skin https://files.facepunch.com/daniel/1b1511b1/skeleterry3.png https://files.facepunch.com/daniel/1b1511b1/skeleterry.png New Spooky Skeleton Skin, adjustments to skinning and LODs coming ASAP.
1 Year Ago
More asset corrections
1 Year Ago
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
1 Year Ago
NRE fix when no terrain exists
1 Year Ago
Add CreateDelegate overloads that accept a target object
1 Year Ago
▌▉▆▊▄▋ ▇▊▇▍▇▍()
1 Year Ago
Add Camera.RenderToVideo Allow in Video.AddFrame datalength to be more Add AssetType.HasVideoThumbnails Add Create Video button on model publisher Add Camera,RenderToVideoAsync Remove Dump Video Thumbnail stuff AssetVideo timings, async Added VideoWriter.FinishAsync
1 Year Ago
Push all compiled apart from vtex
1 Year Ago
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1 Year Ago
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1 Year Ago
Add tags field to nexus listing model
1 Year Ago
Added MethodDescription.CreateDelegate( Type ) Added TypeDescription.MakeGenericType( Type[] ) Uses same access control checks as CreateGeneric( Type[], object[] )
1 Year Ago
▊▆▊▍ █▋▌▊▇▄ █▋▅█▄ ▋▅▉▊▇▆█
1 Year Ago
Merge from water5_final
1 Year Ago
corrected file paths for roof_metal_panels + blends
1 Year Ago
Add codec and container options to config
1 Year Ago
exported edited divers torch admire anim
1 Year Ago
updated diver assault rifle cinematic material with correct textures
1 Year Ago
Fixed river water level being ignored by almost everything
1 Year Ago
Fixed water mesh not culling inside caves
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
New tugboat deck material
1 Year Ago
Diver cine materials
1 Year Ago
merge from main
1 Year Ago
Don't show deleted videos on package
1 Year Ago
Use worldspace: false for view model camera stuff - hook in position offset
1 Year Ago
Added MethodDescription.CreateDelegate<T>() Try to get change summary to actually show up in sentry on ILHotload error
1 Year Ago
ferry terminal S2P
1 Year Ago
decals detail pass some terrain gaps fixes
1 Year Ago
Convert to entity space if worldspace = false for SBox_GetBoneTransform, make it work serverside
1 Year Ago
Add support for CBaseModelEntity::GetBoneTransform( bone, worldspace )
1 Year Ago
ferry terminal S2P
1 Year Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
1 Year Ago
Adding the new cobalt posters
1 Year Ago
merge from PhysicsLayerRevamp
1 Year Ago
Merge from diversuit
1 Year Ago
Dir backups
1 Year Ago
Add target frame rate to VideoWriter.Config
1 Year Ago
Merge from media_projects/ferryterminal_media
1 Year Ago
Parent merge
1 Year Ago
Parent merge
1 Year Ago
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it) Fixed drinking dialog weirdness Fixed AddToWater only adding 1/4 of the ocean to the water map Added normal to WaterSystem.Trace (currently always returns Vector3.up)
1 Year Ago
Fix timestamp default to -1
1 Year Ago
Lets use timespan here instead
1 Year Ago
Don't need InteropHandle VideoRecorder is named VideoWriter, is public, Editor.Utility.CreateVideoWriter
1 Year Ago
Fixed a whole lot of not-editor-only stuff that needed to be editor-only