133,340 Commits over 4,293 Days - 1.29cph!
[d11] Cloths - more improvements
[d11] Multimesh fix and re-enabled
[D11] [UI] Fixed bandit camp shop names not translating correctly.
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Cheating a little with colliders to give us more ground clearance
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Farming menu background video
Increase water tank input/output rate
Merge from Main -> Vehicles, get the latest fluid I/O code
Wheel icons for cloning prompts
Wire tool now ignores prevent building volume on modular cars. New IgnoreWireCheck tag.
Cherry picked
46661 from main: fixed missing references for skin
Bench 32bpc backbuffer (breaks playerpreview alpha; just testing)
+Changes to fix the underwater view
[D11] - Updated Colour grading
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[D11] - reverted lighting
[D11] - Tweaked colour grading WIP
sped up anim exit time on smart alarm off to on
[D1]] Disable optimized cloths, causing a crash on xbox
Remove massive character strings from font assets
smart alarm on and off idles
[D11] Weighted vertex normals for Assets/Content/Building and Assets/Prefabs/Building Core
Metal tier new blocks, includes models/gibs/col
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[D11][#3949] Can no longer light the torch whilst attacking with it. (Updated - Removed unneeded error log)
[D11][DTLS] Missing symbols for the DTLS.dll
[D11] Maintenance mode - updating the localization keys.
[D11] Cloths optimisation. Micro optimisations + removal of brute force build
[D11][UI][#3937] Fix hang when opening gambling wheel
[D11] [UI] Fixed secondary option not being translated correctly for building blocks when holding the hammer (Rotate option).
[D11][#3949] Can no longer light the torch whilst attacking with it. (Updated)
[D11][#1002] [Thomas Edgar] Fix for chickens falling through floor
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