133,161 Commits over 4,293 Days - 1.29cph!
[D11][UI] Reduced time for looting items and moving them to containers.
[D11] Remove log from PlayerBelt
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Removed trail paths from junkyard
S2P Junkyard
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
don't cull patrol helicopter
[D11] + Gas Station SLOD distance adjusted
Fixed terrain splat transition aliasing with distance
[D11] Tweaking SLOD distances for Harbor1 and Airfield
Auto turrets can no longer use MGL and rocket launcher
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[D11] + Lighthouse SLOD distance adjusted
Taking into account lifetime etc.
[D11] Material Fix on Lantern
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[D11] Fixed issue causing Rustworks.GetServerActivePlayers being called on LateUpdate
[D11][#3083] Stop attack animating on shadow while piloting a boat
[D11] Fix for Cloth_A Lodding incorrectly
Made storage module interaction play nicely with other vehicle interactions
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[D11] Train_wagon_B fix vertex colours
Needed isLoadingSave, not isLoading
Cache liquid drain amount and deduct via invoke
Don't double up modules no server load (different to the previous double-up bug)
Fix teleport2owneditem throwing an exception if no targets were found
WIP better passthrough calculations
Fixed vehicle module health not loading from saves
Chassis spawn at max health, only damage modules
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Merge from Main -> Vehicles
Fix double spawning modules on loading saves
Craters new build - island shape improvement
Canyon new build - island shape improvement
turret crouch exploit fix
mgl/rl turret nerf
turret now aims at portion of player above water if possible
[D11] Optimise VolumeManager update by about a half by being more intelligent about restoring defaults only when necessary instead of every frame.
first pass at vehicle sounds