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153,743 Commits over 4,536 Days - 1.41cph!

5 Years Ago
enabled read access on a bunch of meshes needed for navmesh gen
5 Years Ago
ArcticBaseAI prefab updated for recent module_a art changes.
5 Years Ago
Merge from spraycan
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from general_qol
5 Years Ago
Added a GameTip for players trying to drive a snowmobile on unsupported terrain
5 Years Ago
Fixed being able to report the same player too often
5 Years Ago
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches Fix incorrect cost calculation
5 Years Ago
Change default vehicle hold dismount time to 0.25 (was 0.5) This is saved so any existing staging players will stay at 0.5
5 Years Ago
Suspension visual settings (Tomaha)
5 Years Ago
Colliders
5 Years Ago
Tomaha colliders
5 Years Ago
Snowmobile suspension
5 Years Ago
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5 Years Ago
In 67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
5 Years Ago
Wheelcollider position adjustments
5 Years Ago
Bring 67872 back in this branch
5 Years Ago
Revert 67872 as well. Let's move it to a branch
5 Years Ago
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5 Years Ago
Adjusted Tomaha wheel colliders again to match the subtracted commit
5 Years Ago
Subtracting 67867 as Tomaha rigging and animations were accidentally deleted
5 Years Ago
Island megacave WIP
5 Years Ago
Fixed snowmobile temp wheel visual scaling (broken in 67865)
5 Years Ago
Tomaha ski wheel pos update
5 Years Ago
Fix error when exiting tech tree while holding mouse to unlock tech
5 Years Ago
Better text sizing on repair cost indicator
5 Years Ago
South mini islands
5 Years Ago
Improved snowmobile handling
5 Years Ago
Added arctic_base_module_b to the scene Lighting fixes / tweaked light radius settings to reduce bleeding Deleted redundant door Scene2Prefab
5 Years Ago
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5 Years Ago
Updated arctic_base_module_a Added arctic_base_module_b variant
5 Years Ago
Starting to smell the end of this desert madness
5 Years Ago
snowmobile driver leaning anim tests
5 Years Ago
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5 Years Ago
arctic_base_module_a interior dressing and lightning work
5 Years Ago
Added damage mask for tomaha updated materials accordingly
5 Years Ago
Combined rear seat storage with snowmobile widened boots and skiis to 1m (i think this what billb asked for?) updated prefab
5 Years Ago
update to rear storage seat model elongated metal bar. Now it looks like the rear passenger wont fall off
5 Years Ago
Added fuel gauge to snowmobile added fuel gauge LODS Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset Lods for the new track and appended to snowmobile updated prefab
5 Years Ago
Updated ArcticBaseAI nested prefab with first pass of cover point data.
5 Years Ago
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5 Years Ago
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5 Years Ago
First pass of AI movement data
5 Years Ago
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5 Years Ago
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5 Years Ago
Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs