reporust_rebootcancel

133,103 Commits over 4,293 Days - 1.29cph!

6 Years Ago
Gene replacement. GrowableEntity attempts crossbreeding when entering the sapling stage (temp).
6 Years Ago
[D11][#3253] Changed socket_mod_area_check on 3 prefabs to socket_mod_terrain_check
6 Years Ago
merge from skeleton optimizations
6 Years Ago
Changed LOD bias back to original values.
6 Years Ago
[D11] Fixed UI texture sizes which saves about 400megs of VRAM
6 Years Ago
[D11] More UI Texture fixes
6 Years Ago
[D11] Fixed UI textures
6 Years Ago
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
6 Years Ago
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
6 Years Ago
Fixed the neighbouring check including itself.
6 Years Ago
[D11] [UI] Auto-save icon textures updated. Added logic for autosave animation, removed spritesheet animation. Added missing localisations.
6 Years Ago
[D11] + Final fixes to helicopters
6 Years Ago
Dominant neighbouring gene calculation per slot. Crossbreeding basics.
6 Years Ago
Updated ASE to 1.7.5.02
6 Years Ago
[D11] More FP materials brought over
6 Years Ago
Merge from main
6 Years Ago
Merge from hit detection benchmark
6 Years Ago
[D11] Base ps4 screen res changed to match base xb1
6 Years Ago
Added crossbreeding weighting to GrowableGeneProperties
6 Years Ago
▉▄▆▅▄▄ ▊▌▊▉▋▍▋▉ ▉▊▅▄ ▆▌▋▇▄▇▊▅▊ ▆▄▅▇▉▊▄▌▆▄▌▆▌█▄▉▋▉▇▋▉▋▅▊▋▍▍█▅▄▌▉
6 Years Ago
▍▋▉▍▊▅ ▆▇█▅▄ ▅▄▄ ▌▄▋█ ▆█▊▅▌▄▉▉▌▊▋▇▍ ▇▆▄█▅▅▅▅
6 Years Ago
merge from main
6 Years Ago
[D11] Remove cave prefab - update manifest
6 Years Ago
[D11] Disable SceneToPrefab update all tools menu
6 Years Ago
Minor edits to repel system. Added testing object to test map.
6 Years Ago
▇▆▄▍▇▋▍ ▌▌▆▇▆ ▊█▇▍▊ ▇▄▉▍▍▄ ▆▅ ▇▉▉▇ ▆▅▍▆ ▍▋ ▍▄▋▆█▌▇ ▅▄▇▄▊█▅ ▇▍▄▊▋▆█ ▆▋▌▄▆██ ▉▅▇▍▊▋▇ ▌▍ ▄▊▊▉ ▋▍▍ ▄▊▅█▄▇▄ ▇▉▋ ▆▋▆▍ ▆▅█▍▉▌▄▅
6 Years Ago
▌▄▇▋▌▌▉ ▇▋▍▊█▍▍▊▆ ▆▋ ▄▅▌▊▌
6 Years Ago
▇▋▊██▄ ▄▌▊▉ ▌▊ ▆█▍▊▌▄▄▋ ▊█▊ ▉▍▄▌▇ ▌▊▇██▌▄▌▇▇▍ ▆▇▌▄▌▇▇ ▄▇▍▄▊▅▅▇▌▍▄ ▄▉█▆ ▋ ▍▍▅ █▆▇▇▄▆█▅ ▋█ ▌█▌▆▉▄█ ▇▋▍▆▆▅▄▅▌ ▇▋█▄▉ ▌ ▄▊▍ ▅▊▍▍▋▆▍█▌▍▉▅▌▄ █▋▇▆▍▍ ▅▄▇▆ ▅▍▊▋▊▌▍▇ ▅▇█▇██▍▋▆ ▌▆▄▉ ▋█▋▄▆▅▊ ▅▋▋▄▇ ▋ ▋▌▉▆▋ ▄▍ ▅▍█▉▄▇▍▆ ▅▊ ▆▋▆▊ ██ ▍▊█▋▇ ▆ █▉▇▍▋ ▊▅▆▄ ▄▆▄█▋ ▄▅▍▍▅█▍ ▅█▇ ▅▄▇▇▉▉▇▆▊▍▉ ▍▆ ▄▊ ▇ ▄▌▊▆█▅▆▊█▋▊█▉▍▆▇▄ ▄▌ ▋▆▋ ▊█▋ ▍██▆▅▍▌ ▇▌▇▄█ ▆▌ ▍▋▋
6 Years Ago
Craggy cleanup
6 Years Ago
▆▅▆▄▉▆▆ ▌▇▌▇▅▌▇▉ █▍▌▍▍█▍▇▌▋▋
6 Years Ago
Merge from boomer_iteration
6 Years Ago
Fixeroos
6 Years Ago
Hooked up other prefabs. Various polish & cleanup.
6 Years Ago
Working on repel force for non-mounted players inside vehicle. New TriggerPlayerForce script runs on the client.
6 Years Ago
▊▊▋▍▆▍▍ ▆▋▍▋▆ █▋▄▆▌
6 Years Ago
Few more tweaks
6 Years Ago
6 Years Ago
6 Years Ago
▄▅▆▍▄ ▉▋▋▅▅ ▄▆▄▅ ▉▅▋▊ ▊▅▅█▊▇▋▇ █ ▍▉▄ ▍▆▊▉▌▇ █▅▌█
6 Years Ago
Premature boomination fix
6 Years Ago
▄▉▌▉▅ ▋▌▋▌▇▉▋▊▅ ▅ ▍▍█▊▇▌▍▇▊▉▄▋▊▍▇▆▋ ▌▉▅▆ ▋▌▉▇▉▍▄ ▆▍▄▆▅▊ ▆▄▌ ▄█ ▄▄▆▅▍▅ ▄▅▌█▅▋
6 Years Ago
6 Years Ago
Fix weapons root being left on if no weapons were fired Update animations
6 Years Ago
Scrollbar and formatting
6 Years Ago
Variant prefabs
6 Years Ago
Adjust player damage multiplier with vehicle speed
6 Years Ago
▌▌▊▆█ ▉▅ ▋▅▅▅ ▄▉▄▍▅█▊█
6 Years Ago
Really basic damage trigger implementation for player damage. Using existing systems for now but this isn't going to be good enough for cars.
6 Years Ago
6 Years Ago
Updated benchmark scene