108,653 Commits over 3,867 Days - 1.17cph!
added gun LODs to the helicopter prefab
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updated the helicopter prefab to include LOD models
modified the deploy animations for various firearms so they transition to ironsight better
Fixed white clothes at lower shader levels
increased file storage cleanup speed
Retired sound player chance
Added diagnostics to SpawnHandler report, fixed NRE
Made barricade placement on terrain a bit more forgiving
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying)
Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired
SoundVoiceLimiter removes sounds ordered by their remaining play time
Collision pass
90 rotation on sockets spheres to match model
Fixed barricade damage trigger effects
Added test radiation zone to CraggyIsland
Fixed RadiationOverlay never stopping its last sound
sentry models, textures, mats, prefab art refactoring
LODs,Gibs
All socket mods include their name in the fail message
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
Fixed loading screen music cutting out mid-load
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network protocol++
Changed branding version info to use "days since" - which is more human readable
Hardcoded material keywords where required (revert this when Unity fix their shit)
Merged the two sky prefabs
Removed shader keyword hack (see next commit)
Ridiculous fix for flickering billboard clouds
Temporarily disabled billboard clouds
Chicken no longer suffers from extreme alopecia when running.
Fixed some melee weapons not hitting center of the screen
Resized/reformatted some workshop textures
Fix ocean rendering displacement gaps
Removed all footstep impact FX from animals apart from sand,snow and water.
Unfucked sound template recycling