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138,648 Commits over 4,505 Days - 1.28cph!

10 Years Ago
manifest phrases
10 Years Ago
merge into main
10 Years Ago
fridge only accepts food items fridge much cheaper corrected vending icon
10 Years Ago
semi auto rifle does 15% more damage python fires slightly faster & does18% more damage semi auto pistol slightly higher recoil penalty when moving semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
10 Years Ago
can pickup beartrap can repair beartrap
10 Years Ago
merge from main
10 Years Ago
Fixed bullet glass impact decals
10 Years Ago
improved the impact fx when shooting glass
10 Years Ago
Changed screenImageShader render queue to transparent-1
10 Years Ago
Disable advance sound occlusion by default Advanced sound occlusion lod range tweaks
10 Years Ago
merge from main
10 Years Ago
merge from main/soundocclusion2
10 Years Ago
material adjustments to vm screen fixed new sell orders sometimes not showing up ItemContainer locked shows locked cells even if empty append (Accepted) to player name in shop front
10 Years Ago
increased image cycle delay
10 Years Ago
new sounds and f/x for melee weapons hitting glass
10 Years Ago
NRE fix
10 Years Ago
fixed metal shopfront not destroying with frame reduced fridge help adjusted vendingmachine screen materials vendingmachine skinnable no longer targets vm_screen can no longer place deployables inside metal shopfront
10 Years Ago
Fixed vending machine screen not displaying properly for some
10 Years Ago
Edited fridge description Scaled models down 15%
10 Years Ago
Fixed seam in burlap wrap
10 Years Ago
Bolt rifle skins can be 2048 Fixed cap model download
10 Years Ago
Fixed possible race condition in renderer / collider batch threading Optimized all batch refreshes Cleanup
10 Years Ago
Added simple screen interference effect to vending machine Disabled default culling toggle for patch
10 Years Ago
Merge from main
10 Years Ago
Added lower quality LOD (<300) to std refraction shader to disable grabpass Adjusted vending screenImage shaders and std refraction draw queues
10 Years Ago
Sulphur ore & metal ore world models
10 Years Ago
Rug deployable base files (models, textures, prefabs, etc.)
10 Years Ago
fridge same protection as repair bench
10 Years Ago
rug world model
10 Years Ago
Added custom render queue adjustment to standard shadergui Fixed decal bullet glass ordering
10 Years Ago
fixed screen interference fixed background of vm screen being too reflective
10 Years Ago
More transparent ordering workarounds to fix particles clipping against window
10 Years Ago
backup
10 Years Ago
Fridge size tweaks (scale -12.5%)
10 Years Ago
Fridge workshop model is openned
10 Years Ago
fridge door tweaks for readability
10 Years Ago
Fixed vending machine screen text now showing Fixed vending machine text and glow lights not refracted
10 Years Ago
Fixed vending machine screen glass not refracted
10 Years Ago
reduced python cost
10 Years Ago
Fixed warning in screen interference shader Added double sided lighting to glass impact decal + custom shader
10 Years Ago
Inventory stack fix
10 Years Ago
NRE fixes Fixed fridge icon position
10 Years Ago
Rug setup end Manifest
10 Years Ago
reduced bloomage of vm screen
10 Years Ago
Cleanup and fixes
10 Years Ago
Tweaks and fixes
10 Years Ago
model and material tweaks, rug specmap
10 Years Ago
NRE fix for vending machine admin
10 Years Ago
extra protection
10 Years Ago
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront