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135,064 Commits over 4,444 Days - 1.27cph!

Rin
12 Months Ago
Added Rocks, cliffs, iceberg Enabled some craggy items
12 Months Ago
Merge from NormalizedTapeUsed_nre
12 Months Ago
Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
12 Months Ago
Merge from project_generation
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
12 Months Ago
Push editor script
12 Months Ago
Merge from main
Rin
12 Months Ago
Road collliders Painted road and roadside Bakes
12 Months Ago
Merge from digestion_tea_sync
12 Months Ago
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
12 Months Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
12 Months Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
12 Months Ago
Ring road progress
12 Months Ago
Fix NRE in ESPCanvas.Update on disconnect
12 Months Ago
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
12 Months Ago
Terrain painting progress
12 Months Ago
Merge from hardore_refresh
12 Months Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
12 Months Ago
Compile fix
12 Months Ago
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
12 Months Ago
Box lighting setup/prefab.
12 Months Ago
Apply crafting cost multipliers to mixing/cooking benches
12 Months Ago
Fixed gesture wheel locked pack store button not redirecting to the store
12 Months Ago
Steam inventory legacy wall redirect Mask fixes
12 Months Ago
Removed optimized loading option (removed on main)
12 Months Ago
Fixed cart button animations going crazy when searching for a store item added to your cart
12 Months Ago
Store takeover property drawer
12 Months Ago
Store general grid tweaks and fixes
Rin
12 Months Ago
Stole ring rail (Temporary) and static car lift from BillBTestMap
12 Months Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
12 Months Ago
Try and fix the quit modal
12 Months Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
12 Months Ago
Merge from main
12 Months Ago
Fix for bear pie timing not being sync with other teas
Rin
12 Months Ago
More terrain progress
12 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
12 Months Ago
localise clear filters
12 Months Ago
Stop devlog tag showing the patch date on the homescreen
12 Months Ago
Localised the quit modal
12 Months Ago
Fixed modded catgegory not working properly
12 Months Ago
Remove code inside PrefabPreProcess
12 Months Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
12 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
12 Months Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
12 Months Ago
Loading component prefab
12 Months Ago
Merge from nameplate_optim
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
cleaning up tools
12 Months Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs