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135,063 Commits over 4,444 Days - 1.27cph!

12 Months Ago
improvised walkways progress
12 Months Ago
Merge from main
12 Months Ago
WIP on fixing lighting
12 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
12 Months Ago
Fix HasBrokenWeaponMod GC allocs through Linq
12 Months Ago
Fix profiler leak in foliage grid
12 Months Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
12 Months Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
12 Months Ago
fix relief mapping not applying to AO map
12 Months Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
12 Months Ago
Adding COL meshes for floating walkways
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
12 Months Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
12 Months Ago
Lowered the top of the locker collider so deployables dont float on top
12 Months Ago
Fix collision not working properly on heavy and shotgun scientists
12 Months Ago
merge from main
12 Months Ago
Dispose of native arrays at the end of query vis job.
12 Months Ago
Implement being able to find previously dropped items by using the metal detector.
12 Months Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
12 Months Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
12 Months Ago
improve the header transparency
12 Months Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
12 Months Ago
setting up SAR updated viewmodel anims
12 Months Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
12 Months Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
12 Months Ago
12 Months Ago
Update Abyss pack for barrels
12 Months Ago
ghost ship model split, some reorganizing
12 Months Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
12 Months Ago
Merge from main
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Fix FoliageGrid NRE on disconnect
12 Months Ago
nomad page
12 Months Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
12 Months Ago
All of the building skin pages
12 Months Ago
Probably fix crash when canceling connecting to a server on "loading world"
12 Months Ago
merge from main
12 Months Ago
lumberjack, wallpaper starter pack pages
12 Months Ago
Add editor tools to save time on workshop screenshot settings
12 Months Ago
Gesture, Graffiti, Ice King and Jungle pages
12 Months Ago
Remove plugin compile defines
12 Months Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
12 Months Ago
Abyss, Arctic, Frontier, Frontiersman page setup
12 Months Ago
Merge from bounds
12 Months Ago
ItemSelector attribute on page overlay content fields
12 Months Ago
merge from main
12 Months Ago
merge from itempicker_window
12 Months Ago
Added PlayerModel Update avatar for cinematic rigs
12 Months Ago
Fix "move called twice in same frame" warning