branchrust_reboot/maincancel

34,834 Commits over 4,505 Days - 0.32cph!

40 Days Ago
Merge from apartment_complex_monument
40 Days Ago
Merge from apartment_complex_monument
40 Days Ago
merge from apartment_complex_monument
40 Days Ago
Merge from clan_bugfixes
41 Days Ago
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
41 Days Ago
merge from shopfront_stringpool_warning_fix
41 Days Ago
rebuilt skins
41 Days Ago
removed glowing sprays
41 Days Ago
added edited sprays
41 Days Ago
merge from apartment_complex_monument
41 Days Ago
merge from clan_bugfixes
41 Days Ago
merge from ballisticlegSFX
41 Days Ago
merge from apartment_complex_monument
41 Days Ago
Merge from apartment_complex_monument
41 Days Ago
Merge from apartment_complex_monument
41 Days Ago
Merge from apartment_complex_monument
43 Days Ago
merge from attachment_charms/ui
43 Days Ago
Merge from apartment_complex_monument
43 Days Ago
Merge from apartment_complex_monument
43 Days Ago
Merge from apartment_complex_monument
43 Days Ago
Merge from m16a2_viewmodel_fix
43 Days Ago
merge from spraycan_reskin_refactor
44 Days Ago
raidwindow_paintable_sign_fix -> main
44 Days Ago
Merge from apartment_complex_monument
44 Days Ago
Merge from apartment_complex_monument
44 Days Ago
merge from glowing_wallpapers
44 Days Ago
merge from spawn_terrainignore_fix
44 Days Ago
merge rust_relay_server -> main
44 Days Ago
Subtract 156029, too many shadow issues
44 Days Ago
Merge from apartment_complex_monument
44 Days Ago
Merge from apartment_complex_monument
44 Days Ago
Merge from occlusion_culling_toggle_fix/batch_culling_fixes Fixes MeshCull components not properly disabling when culled by occlusion culling Fixed renderers with Rendererbatch components not being included in the culling system, even if they don't meet the batching reqs (submeshes, r/w, vert count, etc) Can be toggled via graphics.useDetailedRendererBatchCullingCheck for a/b testing (on by default) Our benchmarks show an occasional slight decrease in max frame rate but a moderate increase in low frame rates (slighty lower ceiling ceiling, higher floor) Also includes a speculative fix for an index out of range error some players were experiencing
44 Days Ago
merge from apartment_complex_monument -> main
44 Days Ago
merge from apartment_complex_monument -> main
45 Days Ago
merge from apartment_complex_monument
45 Days Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
45 Days Ago
merge rust_relay_server -> main
45 Days Ago
merge from glowing_wallpapers
45 Days Ago
merge rust_relay_server -> main
45 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
45 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
45 Days Ago
merge from glowing_wallpaper
Rin
45 Days Ago
merge from save286 - Staging wipe
45 Days Ago
Merge from apartment_complex_monument
45 Days Ago
Merge from projector_disable
45 Days Ago
Merge from softcore_updates_july_26
45 Days Ago
Merge from spray_scale
45 Days Ago
merge from apartment_complex_monument -> main
45 Days Ago
merge from apartment_complex_monument/prototype -> main
45 Days Ago
merge roundabout changes from monument complex