userBill Bcancel
branchrust_reboot/maincancel

1,538 Commits over 1,674 Days - 0.04cph!

1 Year Ago
Trains now treat end-of-line positioning as a static collision. Fixes trains clipping into other trains that are at end-of-line
1 Year Ago
Turned off Debris vs. Vehicle Detailed layer collisions. Unfortunately this means items will fall through vehicles again, but will let cars drive through bushes, hemp etc again as well.
1 Year Ago
Allow access to camper module storage without bring mounted, if the vehicle has been fully destroyed
1 Year Ago
Fixed modular vehicle storage being locked while the vehicle is in corpse state
1 Year Ago
(regression) Fixed loot wagons spawning with no gravel and being generally broken
1 Year Ago
Fixed boats and modular cars setting the IsStationary flag true and false over and over in some situations
1 Year Ago
Fixed regression bug where poker was no longer paying out correctly in some situations where the player's stack was already at or above the normal max stack size
1 Year Ago
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1 Year Ago
Spline rebuild
1 Year Ago
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1 Year Ago
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1 Year Ago
Set up ProceduralMapTesting to also generate a small underground rail network, and a harbour monument to provide access to it
1 Year Ago
Fixed some trouble with the hurt/repel triggers on locomotive and other train cars
1 Year Ago
Revert TriggerTrainCollisions to the pre-73814 version. Revert VehicleWorld layer on train car triggers. Should fix NREs for now and we can try this again another time.
1 Year Ago
f1_grenade_noarms.fbx.meta meta file update only
1 Year Ago
Fixed NRE in TrainCarAudio when spawning a SedanRail. Fixed SedanRail not being mountable anymore.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Subtract my temp debugging
1 Year Ago
Fixed trains not leaving the triggers of other trains if they were destroyed while inside the trigger, due to the entity getting removed from the registry before the trigger exit event
1 Year Ago
Temporary debugging for GetTotalPushingMass NRE
1 Year Ago
Override ToString in the TimeSince classes. This makes the actual elapsed time show in a debug log automatically (even without a .ToString()), without having to cast it to float.
1 Year Ago
Added missing ladder volumes to the loot wagon
1 Year Ago
Removed extra TrainWagonA ladder volumes
1 Year Ago
Moved all train car ladder volumes under the Shared GameObject
1 Year Ago
Cherry pick 73848 and 73849 to Main
1 Year Ago
If the Place Monument component has no monument assigned, don't try to place it.
1 Year Ago
Merge PerentVelocityInherit -> Main. Train wagons now support parented vehicles correctly, and velocity is correctly retained.
1 Year Ago
Disable vehicle parenting on workcarts and locomotive (already disabled on wagons). We shouldn't really have this enabled unless we can get physics velocity to translate properly when entering/leaving the parenting zone.
1 Year Ago
Fixed train collision triggers getting the wrong base entity if an entity with a rigidbody entered the collision trigger while parented to the train car.
1 Year Ago
Tell cars not to sleep if they're parented to another rigidbody. Mainly because Unity doesn't seem to allow it anyway (even if the parent rigidbody is asleep)
1 Year Ago
Added repel + damage triggers to locomotive and wagons, and re-enabled it for the workcart (was disabled in 59352 due to a bug).
1 Year Ago
Merge TrainWorkContinued -> Main
1 Year Ago
Fixed getting hit by trains sometimes parenting the player instead of damaging them
1 Year Ago
Merge TrainWorkContinued -> Main
1 Year Ago
F1 grenade meta fix
1 Year Ago
Merge TrainWorkContinued -> Main (general bug fixes)
1 Year Ago
Additional null check in SpaceIsClear. Fixes NRE when a train spawns inside a collider which isn't an entity
1 Year Ago
Fixed NRE spam if a train car was uncoupled while the last car in a moving train was passing under the unloader
1 Year Ago
If the current train car is unloadable, but not quite lined up right, and if it'd need to move in the specified shunt direction to be lined up, then line up the current traincar instead of moving right over to the next one
1 Year Ago
Merge WagonDecayChange -> Main
1 Year Ago
Fixed server-side unloadable wagons not setting the ore collider height correctly after loading from save. Fixed 'fixcars 1' admin wagon unloading also not setting the server-side collider correctly. Removed unnecessary Flag_HasLoot.
1 Year Ago
Fixed several bugs with wagon vehicle_world colliders
1 Year Ago
Unfortunately, one more fix for coaling tower loot wagon detection
1 Year Ago
One more fix for checking the parent of the loot crates
1 Year Ago
Fixed coaling tower not detecting loot wagons well after 73343. Look at the parent entity.
1 Year Ago
Fixed incorrect collision layers for vehicle use on the loot wagon crates. Sometimes during high-speed collisions between a train and a loot wagon, this would cause the train to think the crates were a static object and cause the train to come to a complete stop. The TrainCar SpaceIsClear check now also ignores colliders on child entities, since otherwise it would now detect the crates as objects in the way.
1 Year Ago
Fixed loot wagon only showing as 1/3 full