branchrust_reboot/maincancel

39,674 Commits over 4,566 Days - 0.36cph!

20 Days Ago
merge from texturestreaming_texturepropertiescache_fix
20 Days Ago
Fix broken livestock sleep test
20 Days Ago
merge from lightlod_optims
20 Days Ago
merge from more_pool_attributes
20 Days Ago
merge fro ent_scale_fix
20 Days Ago
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20 Days Ago
merge from fix_scrapheli_dismounts
20 Days Ago
biofuel_idle_fix -> main
20 Days Ago
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20 Days Ago
merge from drinkingpoint_optims
20 Days Ago
merge from drinkingpoint_optims
20 Days Ago
merge from fix_memdump_logging -> main
20 Days Ago
merge from qol_spawn_vendors -> main
20 Days Ago
merge from replicated_convar_save_fix -> main
20 Days Ago
merge from fix_replicated_bag_range -> main
20 Days Ago
merge from fix_codelock_load_nre -> main
20 Days Ago
restore_multiline_console -> main
20 Days Ago
merge from qol_loadout_inventory_preview -> main
20 Days Ago
merge from map_optims
20 Days Ago
merge from fix_apartment_teammate_door -> main
20 Days Ago
merge from fix_apartment_transfer_items -> main
20 Days Ago
merge from fix_custom_item_drag -> main
20 Days Ago
merge from fix_jungle_plant_water -> main
20 Days Ago
merge from fix_sentry_modded_tag -> main
20 Days Ago
merge from fix_motorcycle_dismount_order -> main
20 Days Ago
merge from fix_client_sail_wind -> main
20 Days Ago
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20 Days Ago
merge from netgraph_fix
20 Days Ago
merge from prototype_arctic_trail_path_fix
20 Days Ago
merge from console_autocomplete_improvements
20 Days Ago
merge from lookatboat_optim
20 Days Ago
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
20 Days Ago
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
Rin
20 Days Ago
merge from livestock_animals/livestock_hotfixes
Rin
20 Days Ago
merge from rrp_ui_grabpass
Rin
20 Days Ago
merge from food_crafting_fix
Rin
20 Days Ago
merge from wild_animal_sell_adjust
Rin
20 Days Ago
merge from skim_fixes
Rin
20 Days Ago
merge from render_pipeline_testing
Rin
21 Days Ago
Fix not being able to research animal fence & gate via research table
23 Days Ago
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23 Days Ago
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23 Days Ago
Cherrypick 166654
23 Days Ago
merge from tests_merge
23 Days Ago
cherrypicking 165250
23 Days Ago
Merged to main > Fix livestock breeding out of control in the wild: - Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before) - Curious cows don't bond twice as fast anymore - If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom) - Server cap on livestock population of 300 "livestock.maxPerSpecies" - Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess" - Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
Rin
23 Days Ago
cherrypicking 166617, 166623
23 Days Ago
Fix 'Play mode scenarios won't work without random Steam IDs turned on, do you want to turn it on?' popup in Editor
Rin
23 Days Ago
merge from waterjug_recycling_fix
Rin
23 Days Ago
merge from quick_join_not_updating_fix