34,734 Commits over 4,505 Days - 0.32cph!
softcore_updates_jul_26 -> main
Merge from hideheldentity_hack_embrace
merge from softcore_modal
merge from automated_test_entity_bounds_fixes
Merge: from alloc_clean_july2026
- Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes
Tests: none, trivial changes
merge from softcore_modal
Cherrypick CS
155224 (elevator deploy NRE)
Merge from worldposiitongenerator_optim
merge from blocked_by_piping_error
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
merge from settings_serch_fix
Outpost scene playable in editor
Merge from PlayerRigUpdate2
Merge from inventoryidle_animfix
merge from workshopskinnable_metal_shop_front
merge from automated_testing
Merge: from fullserverdemo_removal
- Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land)
Tests: compiles, recorded client and server demos and was able to play them back
merge from checkout_nre_fix
merge from skinviewer_metalshopfront
merge from dpv_fuelbar_fix
Resave TimeManager
Tests: nothing specific, but have been running with this changed for a couple days
Merge from new_navmesh_fixes, adds low level logs to help debug crash
Merge: from waterlevel_deepsea_sample_fix
- Bugfix for water level queries incorrectly mixing deep sea and overworld states
- Bugfix for deep sea ocean sim using overworld heightmap
- Simplified TerrainHeightMap API
Tests: ran unit tests, booted into craggy, explored deep sea and swam around
merge from clan_table_box
merge from optim_bonerenderer
merge from batteringram_wheels_fix
merge from wallpaper_fixes2
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
Added a toggle for shadow caching in the experimental settings
merge from localizebindtoken_error_fix
merge from silencer_loot_fix
Merge from softcore_updates_jul_26
Merge from aniso_filtering_texture_fix
Merge from Fix_odd_deployguides
merge from fix_workshop_autoscreenshots
Stop WaterSystem from making the scene view continuously render for no reason
You can enable Always Refresh in the scene view if you want it back
Merge from clan_tab_refresh_button
Removed Tests/Open Property Drawer Test Window
Was introduced by the TMP update, never gonna use and its a stupid path
merge from horse_cactus_fix
merge from workshopskinnable_metal_shop_front
vending_machine_admin_typo -> main
server_item_notifications_streamermode -> main
sell_order_warning_persistence -> main
merge from steam_getitems_optims