userBill Bcancel
branchrust_reboot/maincancel

1,542 Commits over 1,705 Days - 0.04cph!

1 Year Ago
Fix caboose slot machine showing in incorrect position at mesh quality zero
1 Year Ago
Fix blackjack table not removing server collider on client
1 Year Ago
Added warning if card game needs to be destroyed after load
1 Year Ago
Validate storage state when card game entities load. Also fix error in PrePlayerDismount on loading saves.
1 Year Ago
Merge Caboose -> Main
1 Year Ago
Fixed caboose killing players on load from save
1 Year Ago
Improved system for Blackjack loading from save. Fixes Blackjack not being playable after server restart.
1 Year Ago
Merge Caboose -> Main
1 Year Ago
Extended caboose parent trigger height even further
1 Year Ago
Extended caboose parent trigger height
1 Year Ago
Fixed caboose slot machines not showing their UI canvas
1 Year Ago
Merge Caboose -> Main
1 Year Ago
Card games now ignore input if the F1 console is open
1 Year Ago
Fixed disappearing volumetric lamplight on caboose
1 Year Ago
Fixed the disappearing carpet in the caboose
1 Year Ago
Disabled the curtain directly behind the poker table - it's really nice to be able to look at the scenery going by while you play
1 Year Ago
Fixe yet another case of Caboose culling scripts not being dynamic (candle flames)
1 Year Ago
Fixed platform parent not being assigned on Caboose, causing the train to not recognise players as still being onboard (would mean the train engine stopped)
1 Year Ago
Manifest update. Fixes unknown IDs on Caboose
1 Year Ago
Ran DoPrepare on all prefabs
1 Year Ago
Merge Caboose -> Main. Adds a caboose with Blackjack supporting Hit/Stand/Insurance. Split and Double Down options coming soon.
1 Year Ago
GameUI prefab changes the Unity wants to make
1 Year Ago
Merge Caboose -> Main. Adds Insurance as a Blackjack option
1 Year Ago
Disable the Blackjack Halloween mode for now
1 Year Ago
Merge Caboose -> Main. Adds a train caboose than sometimes spawn on sidings that includes a Blackjack machine. This initial version only includes Hit and Stand as gameplay options. Insurance, Doubling Down, and Splitting are coming soon.
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed missing colliders when modular car rear seats are placed at the front of the vehicle
1 Year Ago
Widened train engine parent triggers a little further
1 Year Ago
Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
1 Year Ago
Added all train cars to BillBTestMap
1 Year Ago
Allow using storage on locked vehicles without a key IF the player is already mounted
1 Year Ago
Allow looting storage on vehicle modules while the engine is on, if the player is mounted on the vehicle. Notably allows using the storage in the camper while driving (this was working for a while previously due to a bug, but is now working "officially").
1 Year Ago
A clearer change to GetIdealContainer in ModularCarGarage now that I understand better what went wrong in 72669
1 Year Ago
Fixed ModularCarGarage method being GetIdealSlot instead of GetIdealContainer. Removed obsolete comment.
1 Year Ago
Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
1 Year Ago
Fix rare camper CanBeLooted NRE
1 Year Ago
Larger locker interaction collider in the camper
1 Year Ago
Stopped fixcars command still filling engine parts in destroyed vehicles
1 Year Ago
Disabled vehicle collision on pumpkins
1 Year Ago
Fixed white berries too
1 Year Ago
Moved various objects away from the Ragdoll layer, so that we can allow actual corpse ragdolls to collide with vehicles while still having vehicles pass through small plants and bushes Debris is generally the best alternative as it matches Ragdoll in that player collision ignores it, and player interaction detects it. The main difference is Debris ignores bullets and Ragdoll does not, so large solid objects can need a different option. Summary of changes: - Pumpkins, potatoes, hemp, corn, berries moved from Ragdoll to Debris. - Generic item drop containers moved from Ragdoll to Debris. - Various special event collectables moved from Ragdoll to Debris. - Some vehicle storage containers moved from Ragdoll to Vehicle Detailed. - Wood-Collectable and Halloween-Wood-Collectable moved from Ragdoll to World (unlike Ragdoll, the Debris layer ignores bullets, so large solid objects shouldn't use Debris). - GrowableHeatSource, GrowableGenetics, and CeilingLight now look for growables on the Debris layer instead of the Ragdoll layer.
1 Year Ago
Remove my DoPrepareAll method. This is in fact one already, not easily detectable as it works via reflection.
1 Year Ago
Fixes from running DoPrepare on everything. Why is it exclusively my stuff that needed it 😓
1 Year Ago
Cherry pick my DoPrepareAll method
1 Year Ago
Extended locker interaction colliders on the camper to provide access from the outside when in destroyed state
1 Year Ago
Moved the 45-degree offset angle check into the vehicle engine module specifically. Fixes it affecting the modules on the camper.
1 Year Ago
Removed the ItemContainer parameter from GetIdealSlot because it's always the storage container's own ItemContainer anyway, and wouldn't really make sense to pass anything else
1 Year Ago
Minor edit to modular_car_V8_engine_storage removing unnecessary overrides.
1 Year Ago
Fixed EngineStorage GetValidSlot looking at the container the item is in now, instead of the target container. Fixes right-click or hover loot transfers into modular car engines often not working.