branchrust_reboot/maincancel

36,828 Commits over 4,413 Days - 0.35cph!

31 Days Ago
Merge from npc_gesture_heldentity_fix
31 Days Ago
bundle nuke prefabs - sometimes working? sometimes not?
31 Days Ago
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31 Days Ago
merge from weapon_refresh_salvaged_cleaver
Rin
31 Days Ago
merge from weapon_refresh_salvaged_cleaver
Rin
31 Days Ago
merge from cave_large_medium_ladder_fix
Rin
31 Days Ago
merge from wire_pooling_fix
31 Days Ago
Merge from workbench_ugprades
31 Days Ago
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
31 Days Ago
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31 Days Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
31 Days Ago
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31 Days Ago
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
31 Days Ago
boatai_los_swapfix -> main
31 Days Ago
merge from deepseamarkers_mlrs_fix
31 Days Ago
add workshop on/off toggle for electric furnace effects
32 Days Ago
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32 Days Ago
merge from split_dump_command
32 Days Ago
Fixed nuke EffectRecycle prefab errors.
Rin
32 Days Ago
merge from bandit_sentry_culling_fix
Rin
32 Days Ago
merge from armored _ladder_hatch_material_fix
Rin
32 Days Ago
merge from floating_city_oilrig_leg_fix
Rin
32 Days Ago
merge from ferry_terminal_nets
32 Days Ago
Don't reset new speed consistency test params between runs
32 Days Ago
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32 Days Ago
Merge from workbench_upgrades
32 Days Ago
Remove a rogue closing parenthesis in copypaste reply
32 Days Ago
merge from egghunt_top_rewards_fix
32 Days Ago
S2P all floating cities, to fix a missing material
32 Days Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Rin
32 Days Ago
merge from crypt_skin_fixes
32 Days Ago
Commit changed metas from NukeDistant merge
Rin
32 Days Ago
merge from contact_image_rendering_fix
33 Days Ago
merge from nuke_distant
33 Days Ago
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33 Days Ago
merge from new_achievements_apr26
34 Days Ago
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34 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones - Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory Tests: booted a server from a save and connected to it
34 Days Ago
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34 Days Ago
merge from craftingqueue_blurrytexts_fix
35 Days Ago
Merge from workbench_upgrades
35 Days Ago
merge from split_dump_command
35 Days Ago
Merge from workbench_upgrades
35 Days Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
35 Days Ago
merge from fix_privaddfriend_vis
35 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
35 Days Ago
merge from sethealth_fix
35 Days Ago
merge from harbor_build_block_preview_fix
35 Days Ago
Merge from island_water_volumes
35 Days Ago
Merge from combat_knife_rotation_fix_2