1,543 Commits over 1,735 Days - 0.04cph!
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Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
Fixed paddle glow outline being flipped
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following:
- m249
- camera
- boom box
- bow
- paddle
Stop OutlineManager complaining about _CameraViewProj on quit
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Prevent PaperMap.mat, DrawGlow.mat, and underwater_lab_glass.mat from being modified via script at runtime
Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
Full manifest rebuild to clean up all the loose ends.
Reduced crafting time of all modular car engine components from 30s to 10s
Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode
Revert the revert of
64459. Doesn't seem like the Screenshot Camera changes were the real issue
Fixed a couple of issues with the underwater effect convar
Added a null check to FilterItems for itemButton
Fixed the vignette effect jumping in instead of smoothly coming in from 0, when using the post-process weight slider.
The Blur is trickier, and isn't fully fixed at this stage, so I'm still not starting the low oxygen effect until oxygen reaches the hurt point, but oxygen effect is back.
Disable the oxygen overlay effect for now, until we can get the weighting to have an effect on the blur and vignette
Better control of oxygen overlay. Fix missing overlay components. Still has a sudden jump in due to a problem with the effect itself.
Improve lungs icon position
Updated the ScreenshotCamera, and made it a prefab variant
Add option for the oxygen overlay to be for players in submarines only
Oxygen post-process fixes
Added low oxygen post-process effect. Enabled for all low-oxygen situations right now - could be set to apply to submarines only if desired
Changed the other shortcut rom Ctrl-Shift-T to Alt-T for consistency.
Change the Ctrl-Shift-F shortcut to Alt-F - Ctrl-Shift-F has a conflict with a default bind
Added default keyboard shortcuts for Focus Local Player (Ctrl-Shift-F) and Teleport Local Player To Scene Selection (Ctrl_Shift-T)
Remove secondary unused(?) Main Camera prefab which was getting out-of-date
Merge SubmarineOxygen -> Main
Dev tools: Re-select item search box if the dev tools are closed and reopened with the Items tab still active
Dev tools: When the F1 console is opened for the first time, the last selected is now automatically set to the Items tab, so pressing Tab will switch to it
Dev tools: Automatically select the search box when the Items tab is selected, so you can start filtering items right away
Torpedoes a little slower again, but not as slow as they were before
Let duo sub passenger look down a little more (for storage access/looking condescending)
Add a small light to the duo sub storage so that it's visible even when the sub is off.
Fix showing oxygen level when riding horse in water
Torpedoes are a little faster
Merge SubmarineSeptember -> Main
Adjust scuba tank oxygen activation threshold
Merge SubmarineSeptember -> Main
Duo sub minor parent trigger base adjustment to start it slightly below the roof level
Merge SubmarineSeptember -> Main
Fixed items loaded from a save being able to end up with a UID higher than lastValueGiven, causing duplicate UIDs when new items or entities spawned.
Raycast the whole drink water button, instead of just the cup, in the water catcher UI
Fixed WorkCarts decaying in the maintenance tunnel. Side path is now marked as part of the train station.