userBill Bcancel
branchrust_reboot/maincancel

1,544 Commits over 1,735 Days - 0.04cph!

4 Years Ago
Rebuild manifest, should fix missing roadsigns
4 Years Ago
Fix compilation on IndividualSpawner custom editor
4 Years Ago
Merge destroyable roadsigns -> Main
4 Years Ago
Shrink the wounded/sleeping collider a little more
4 Years Ago
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
4 Years Ago
Collider size is now refreshed on bots as well as real players
4 Years Ago
Fixed dodgy collider in doorway between recycler and main building at airfield
4 Years Ago
Prevent "Look rotation viewing vector is zero" complaints from hot air balloon, minicopter, scrap transport helicopter
4 Years Ago
Fixed invisible barrier across airfield rear door
4 Years Ago
Merge from PlayerColliderMod -> Main
4 Years Ago
Merge BoatClip -> Main
4 Years Ago
Merge DestroyableRoadsigns -> Main
4 Years Ago
Merge MoreGeneralBugFixes -> Main
4 Years Ago
Merge OilRigBoats -> Main
4 Years Ago
Merge LOD fix from /Vehicles
4 Years Ago
Adjust reactive target IO positioning again
4 Years Ago
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in 53968.
4 Years Ago
Raise top reactive target IO a little
4 Years Ago
Line up Reactive Target IO with its new model
4 Years Ago
Switch Reactive Target to Electrical item category
4 Years Ago
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
4 Years Ago
Fix reactive target scaling
4 Years Ago
Updated deploy guide for reactive target
4 Years Ago
Updated reactive target and its icon to have the new electric visuals
4 Years Ago
Assigned the textures to the material for the RT Mechanism
4 Years Ago
Merge FixGlassMaterial -> Main
4 Years Ago
Fix cockpit module glass not showing its damage effect
4 Years Ago
Adjust drive force rolloff
4 Years Ago
Code review: Switch screenshot render texture to use GetTemporary/ReleaseTemporary
4 Years Ago
Make multi-engine vehicle a little slower, since they end up so hard to control on Rust's landscape
4 Years Ago
Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on.
4 Years Ago
Make DamageShowingRenderers class public
4 Years Ago
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
4 Years Ago
Set car window culling mode to Back. Makes it a bit easier to see through
4 Years Ago
Fix sudden jumps in glossy reflections on car window glass
4 Years Ago
Merge Glass -> Main. Modular car cockpits now have glass.
4 Years Ago
Fix server compile 😓
4 Years Ago
Merge CustomCameraScreenshots -> Main (for editor only)
4 Years Ago
Added the new Focus Local Player option as a button in the Rust Editor window
4 Years Ago
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
4 Years Ago
Set default Quality setting back to six (was zero)
4 Years Ago
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
4 Years Ago
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
4 Years Ago
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
4 Years Ago
Fixed the power output change not propagating from the reactive target if the target was shot down
4 Years Ago
Spotlights now use electricity instead of fuel, require 10 power
4 Years Ago
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
4 Years Ago
Update BillBTestMap for the new Unity version
4 Years Ago
Fixed wounded players blocking server-side projectiles (rockets etc) as if they were standing up. Collider height is now reduced while wounded.
4 Years Ago
Fixed incorrect PrefabID on vehicle_parts.prefab (it had the ID from DoPrepare being run while the prefab was open in the prefab stage - see #53749)