branchrust_reboot/maincancel

34,603 Commits over 4,444 Days - 0.32cph!

4 Months Ago
Final lighting sans atmos volume & culler.
4 Months Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
4 Months Ago
These static candles shouldn't be shadowcasting like that.
4 Months Ago
Lighting prefab.
4 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
4 Months Ago
Lighthouse lighting prefab V2 (not applied)
4 Months Ago
merge from deepsea_fixes
4 Months Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
4 Months Ago
server_browser_phrase_fix -> main
4 Months Ago
merge from deepsea_fixes
4 Months Ago
merge cannon_fuseburn to main
4 Months Ago
merge from deepsea_fixes
4 Months Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
4 Months Ago
boat_highspeed_parenting_fix -> main
4 Months Ago
merge from /indirect_instancing
4 Months Ago
Merge from turret_paintball_fixes
4 Months Ago
Added two console commands clearcontainer and clearcontainer_radius.
4 Months Ago
Fix naval scientist laser sight not being on during the day
4 Months Ago
delay_browser_changes -> main
4 Months Ago
Fix FSMTransitionBase.get_Senses NRE
4 Months Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
4 Months Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
4 Months Ago
Scene2prefab
4 Months Ago
Scene2prefab
4 Months Ago
Scene2prefab
4 Months Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
4 Months Ago
merge from boxes_dlc
4 Months Ago
Merge from shipping container optimizations
4 Months Ago
Committed missing collider mesh for deep sea signal computer
4 Months Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
4 Months Ago
merge from deepsea_fixes
4 Months Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
4 Months Ago
merge from wire_shader_pixel_scaling
4 Months Ago
Fix PartialMobileStaticGrid NRE on startup
4 Months Ago
Fixed store skin tile header text wrapping issue
4 Months Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
4 Months Ago
Merge from bushfix
4 Months Ago
Merge from boxes_dlc
4 Months Ago
Merge from signalcomputercollider
4 Months Ago
Merge from mobile_grid_fixes
4 Months Ago
merge from deepsea_fixes
4 Months Ago
merge from deepsea_fixes
4 Months Ago
Merge from tunnet_netgroup_fix
4 Months Ago
merge from deepsea_fixes
4 Months Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
4 Months Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
4 Months Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
4 Months Ago
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4 Months Ago
merge from indirect_instancing
4 Months Ago
merge from boxes_dlc