userBill Bcancel
branchrust_reboot/maincancel

1,552 Commits over 1,735 Days - 0.04cph!

3 Years Ago
Merge CardGames->Main
3 Years Ago
Merge CardGames->Main
3 Years Ago
Fixed body horror when starting a gesture while alt looking behind you
3 Years Ago
Merge CardGames->Main
3 Years Ago
Missing space in winner info
3 Years Ago
Merge CardGames->Main
3 Years Ago
Merge CardGames->Main
3 Years Ago
Put cards away and get them back out after a round so they don't magically update
3 Years Ago
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3 Years Ago
Swap a couple of vars around so that the "Mounting" header still shows up on vehicles. Hiding a property with a header directly above it also hides the header.
3 Years Ago
Removed dismountAnchor entirely since it's been mostly unused since 22861, and unused since 26071
3 Years Ago
Hide MountPose and MaxMountDistance in the BaseVehicle class (and subclasses) inspector so they won't cause any more confusion. They're unused by vehicles.
3 Years Ago
Remove fold chance debug log
3 Years Ago
Add NRE checks to ClearWinnerInfo
3 Years Ago
Merge CardGames -> Main
3 Years Ago
Remove card player data reorder line
3 Years Ago
Merge CardGames -> Main. Network++
3 Years Ago
Road signs now cast shadows
3 Years Ago
Replace a few remaining roadsigns of the old type on HapisIsland with the newer spawnable or static variants
3 Years Ago
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3 Years Ago
Don't try to show barricade damage effect if it's not assigned
3 Years Ago
Revert 59516 due to it causing a dismount position bug. This will bring back the dismount view angle bug.
3 Years Ago
Revert work cart dismount position changes. It fixed the forward velocity dismount but broke the reverse dismount
3 Years Ago
Workcart dismount position edit
3 Years Ago
Move Work Cart dismount points backward to help account for client/server delay
3 Years Ago
Fixed HapisIsland and supermarket roadsign prefabs. Same fixes as done on HDRP_Art_Backport branch.
3 Years Ago
Change how GetLocalVelocityServer is set on the train. Might fix occasional erroneous results.
3 Years Ago
Changed projectile inherited velocity on work cart from 100% to 50%
3 Years Ago
Reset view offset angles when dismounting a mountable, so that next time the player mounts something, their view angle is back at the default for that mountable instead of at their last viewpoint
3 Years Ago
Add ragdoll parenting to modular car flatbeds
3 Years Ago
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
3 Years Ago
▆▋█▆█ ▍▉▌▄▍▋▍▍▆▅█▊▄█▍▊▅▆▊▄▍▉ ▅▇▋▌▅▅. ▊▋▊█ ▆▉▉▆▍, ▉▊▉ █▇▅ ▄▍█▍█▄▅ ▄█▋▅▉ ▇▇█▇ ▅▊▌▆█'█ ▍▇█. ▌▊▊▊▊▅▊▊█ ▄█▇▍▊▅█▊ ▅▊ ▅▍▆▌█, ▆▉ ▌▉▄ ▊▊▍▄ █▉ ▇██▌▊█ ▍▍▇▄ ▍▅ ▍▋▌▋▇▆▆.
3 Years Ago
Merge Workcart -> Main. Merges André's trigger update test and parent trigger changes.
3 Years Ago
Move InheritedVelocityScale 1 to be for trains only
3 Years Ago
Prevent trains taking damage from initial collisions when manually spawned
3 Years Ago
PreventMovement edit
3 Years Ago
Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
3 Years Ago
Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
3 Years Ago
Made work cart twice as fuel efficient
3 Years Ago
Remove engine trigger box
3 Years Ago
Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
3 Years Ago
Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
3 Years Ago
Temp fix for the stack overflow etc problems with work carts spawning in the same spot as others. Will fix this properly tomorrow with the spawners so they don't even attempt to spawn when there's something in the way. The two push force methods also have better handling if there IS a recursive loop detected.
3 Years Ago
- Fixed headlights not showing up when loading a demo with a train running (caused by OnFlagsChanged not being called on load) - Fixed engine sound not playing in the same situation(caused by TrainEngineAudio bug)
3 Years Ago
Meta file
3 Years Ago
Merge Workcart -> Main
3 Years Ago
Removed my old temporary work cart damage effects
3 Years Ago
Added separate FX slot for temporary engine trouble
3 Years Ago
Increased work cart damage effect thresholds to 60/40/20
3 Years Ago
Merge Workcart -> Main