1,552 Commits over 1,735 Days - 0.04cph!
Fixed body horror when starting a gesture while alt looking behind you
Missing space in winner info
Put cards away and get them back out after a round so they don't magically update
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Swap a couple of vars around so that the "Mounting" header still shows up on vehicles. Hiding a property with a header directly above it also hides the header.
Removed dismountAnchor entirely since it's been mostly unused since
22861, and unused since
26071
Hide MountPose and MaxMountDistance in the BaseVehicle class (and subclasses) inspector so they won't cause any more confusion. They're unused by vehicles.
Remove fold chance debug log
Add NRE checks to ClearWinnerInfo
Remove card player data reorder line
Merge CardGames -> Main. Network++
Road signs now cast shadows
Replace a few remaining roadsigns of the old type on HapisIsland with the newer spawnable or static variants
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Don't try to show barricade damage effect if it's not assigned
Revert
59516 due to it causing a dismount position bug. This will bring back the dismount view angle bug.
Revert work cart dismount position changes. It fixed the forward velocity dismount but broke the reverse dismount
Workcart dismount position edit
Move Work Cart dismount points backward to help account for client/server delay
Fixed HapisIsland and supermarket roadsign prefabs. Same fixes as done on HDRP_Art_Backport branch.
Change how GetLocalVelocityServer is set on the train. Might fix occasional erroneous results.
Changed projectile inherited velocity on work cart from 100% to 50%
Reset view offset angles when dismounting a mountable, so that next time the player mounts something, their view angle is back at the default for that mountable instead of at their last viewpoint
Add ragdoll parenting to modular car flatbeds
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
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Merge Workcart -> Main. Merges André's trigger update test and parent trigger changes.
Move InheritedVelocityScale 1 to be for trains only
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Prevent trains taking damage from initial collisions when manually spawned
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Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
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Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
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Made work cart twice as fuel efficient
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Remove engine trigger box
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Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
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Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
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Temp fix for the stack overflow etc problems with work carts spawning in the same spot as others. Will fix this properly tomorrow with the spawners so they don't even attempt to spawn when there's something in the way. The two push force methods also have better handling if there IS a recursive loop detected.
- Fixed headlights not showing up when loading a demo with a train running (caused by OnFlagsChanged not being called on load)
- Fixed engine sound not playing in the same situation(caused by TrainEngineAudio bug)
Removed my old temporary work cart damage effects
Added separate FX slot for temporary engine trouble
Increased work cart damage effect thresholds to 60/40/20