branchrust_reboot/maincancel

34,632 Commits over 4,444 Days - 0.32cph!

4 Months Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
4 Months Ago
Scene2prefab
4 Months Ago
Scene2prefab
4 Months Ago
Scene2prefab
4 Months Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
4 Months Ago
merge from boxes_dlc
4 Months Ago
Merge from shipping container optimizations
4 Months Ago
Committed missing collider mesh for deep sea signal computer
4 Months Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
4 Months Ago
merge from deepsea_fixes
4 Months Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
4 Months Ago
merge from wire_shader_pixel_scaling
4 Months Ago
Fix PartialMobileStaticGrid NRE on startup
4 Months Ago
Fixed store skin tile header text wrapping issue
4 Months Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
4 Months Ago
Merge from bushfix
4 Months Ago
Merge from boxes_dlc
4 Months Ago
Merge from signalcomputercollider
4 Months Ago
Merge from mobile_grid_fixes
4 Months Ago
merge from deepsea_fixes
4 Months Ago
merge from deepsea_fixes
4 Months Ago
Merge from tunnet_netgroup_fix
4 Months Ago
merge from deepsea_fixes
4 Months Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
4 Months Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
4 Months Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
4 Months Ago
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4 Months Ago
merge from indirect_instancing
4 Months Ago
merge from boxes_dlc
4 Months Ago
missed consolesystem commit for painting line tool
4 Months Ago
merge cannon_fuse_burn to main
4 Months Ago
Fix cannon handle spinning due to buoyancy.
4 Months Ago
merge from 144620 failed merge
4 Months Ago
merge from storepage_boxes
4 Months Ago
Apply the door fix to the unused boat door
4 Months Ago
merge from boxes_dlc
4 Months Ago
Fixed loot not respawning on deep sea ghost ships
4 Months Ago
merge from doors_deploy_fix
4 Months Ago
merge randomize_seed to main
4 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
4 Months Ago
Fix cannon jitter when reloading and firing at high ping.
4 Months Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
4 Months Ago
merge cannon_fuse_burn into main
4 Months Ago
off_required_fix -> main
4 Months Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
4 Months Ago
merge from boxes_dlc
4 Months Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
4 Months Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
4 Months Ago
Reapply tutorial island mesh, apply correct orientation
4 Months Ago
Merge: from serverprofiler_disable_memstates - Update: added extra safety try-finally Tests: none, trivial change