branchrust_reboot/maincancel

35,161 Commits over 4,505 Days - 0.33cph!

9 Months Ago
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
9 Months Ago
Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor
9 Months Ago
Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen
9 Months Ago
Fixed the render texture memory leak in the Icon Render scene
9 Months Ago
naval_update -> main - Staging wipe, Course locked, no piviting now
9 Months Ago
Merge from mute_dialog_warning_fix
9 Months Ago
Merge from heli_fixcars_changes_2
9 Months Ago
Merge from cargoship_updatemovement_nre_fix
9 Months Ago
Merge from deleteentitiesbyshortname_fix
9 Months Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
9 Months Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
9 Months Ago
merge from space_checking_ore_spawners -> main
9 Months Ago
merge from field_mismatch_fix
9 Months Ago
merge from ah_trajectory_mismatch_fix
9 Months Ago
merge from icon_renderer_path -> main
9 Months Ago
merge from space_station_building_skin - restored sitem
9 Months Ago
merge from birthday2025 -> main
9 Months Ago
merge from birthday2025 -> main
9 Months Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
9 Months Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
9 Months Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
9 Months Ago
merge from puzzlereset_command_improvements
9 Months Ago
merge from guide_materials_tweaks
9 Months Ago
merge from techtree_open_default_level
9 Months Ago
Merge from hackweek_boxsorting
9 Months Ago
Merge from food_qol
9 Months Ago
Fix compile error
9 Months Ago
merge from birthday2025 fixed lod issue
9 Months Ago
merge from birthday2025
9 Months Ago
merge from birthday2025
9 Months Ago
merge from fix_health_info_popup -> main
9 Months Ago
merge from fix_health_info_popup -> main
9 Months Ago
merge from TRsign
9 Months Ago
merge from space_station_building_skin
9 Months Ago
merge from twitch_rivals_2025
9 Months Ago
merge from space_station_building_skin
9 Months Ago
merge from birthday2025
9 Months Ago
merge from spinnerfixes
9 Months Ago
merge from fix_extra_autoswitching_log
9 Months Ago
merge from applygenes_command
9 Months Ago
merge from vending_mapmarker_close
9 Months Ago
merge from spawn_all_deployables_shelter_fix
9 Months Ago
merge from skinviewer_tacticalgloves
9 Months Ago
Phrase update
9 Months Ago
Compile fix
9 Months Ago
merge from fix_cui_update_texture -> main
9 Months Ago
Check textures for null in ApplyMipLevels()
9 Months Ago
Merge Indirect Instancing Fixes
9 Months Ago
network++
9 Months Ago
merge from playable_monument_scenes