33,909 Commits over 4,171 Days - 0.34cph!
merge from divesite_respawn_fix
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merge from dive_mission_range_increase
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merge from dive_mission_range_increase
merge from divesite_tip_fix
merge from emptytoasterror_fix
merge from store-ui-frontiersman
Further reduce ore count density by 15% to match release values
Fixed broken collision mesh for rock_formation_huge_c
Reverted recent godrock changes to fix terrain gaps
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Disable underwater blur when using underwater_cinematic convar
Rebuild manifest, includes missing cliff rocks
Removed some leftover logs
Reduce ore count density target to match release values
Fixed being able to place small I/O inside rock formations
Merge: from item_pooling
Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items
Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
slightly increased hcr damage falloff distance and projectile velocity
Added more anchors to all hill cliffs to prevent terrain holes
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merge from world_update_2
Set compression to Normal for all cliff textures
Moved TerrainHeightSet on the god rock to fix holes
merge from world_update_2
cave_small_hard terrain anchor fixes
Removed map names of all unique enviroments
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Fix blunderbuss hammers flicking back at the end of the reload
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
merge from fix_monument_scenes_osx -> main
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disable dynamic pricing on waterwell npc
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lowered tea sell order probability and increased refill rate to repopulate much slower
adjusted DPV health
adjusted waterwellshopkeeper inventory
Reduced river rocks density by 50 percent according to feedback