33,104 Commits over 4,109 Days - 0.34cph!
Fixed the ambient lighting when painting on signs at night
metabolism_compile_fix -> main
player_metabolism_tick_accuracy -> main
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shallow_water_slowmotion -> main
sleeping_bag_offcentre -> main
Fixed delivery drones sometimes not making it to their destination
Disabling graphics jobs on Mac builds
merge from climate_volume_blending_fix
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merge from crosshairmode_droppeditem_fix
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merge from patrol_heli_rideheight_increase
merge from patrolheli_watercrash_fix
merge from jungle_building_floor_fix
merge from spoiled_produce_fixes
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merge from fridge_pickup_fix
merge from parallel_validatemove.
merge from horsepopulation_primitive_fix
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merge from wallpaper_frontier_floor_fix
merge from jungle_update_improvements
merge from bicycle_fuelstorage_fix
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merge from sapling_billboard_fix
merge from wallpaper_fixes
Delete incomplete stadia support
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor
reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
merge from targeting_attachment_slot_fix
syncvar_improvements -> main
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
updated spoiled produce model to include mesh backface to prevent any exploits.
updated material
updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
Wall shelf stricter placement to prevent box walls
- No longer able to be clipped into deployables
- No longer able to be clipped into construction
- More accurate volumes and sockets
Merge from steam_item_store_images
Merge from fix_protobuf_length_prefix
Merge: from parallel_validatemove
- Additional debugging logic to help track down mystery NRE
Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
Merge: from texttable_allocs
- TextTable now pads the last column as before
Tests: unit tests + editor test on 1-player team
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