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1,543 Commits over 1,735 Days - 0.04cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
Prevent poker wasting time updating hidden UI content
1 Year Ago
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round
1 Year Ago
Fix Reveal Hand option not being available after a poker round
1 Year Ago
Fixed poker UI showing hand "results" even for players that hadn't revealed their cards. These results didn't really reveal anything as they were based off placeholder "unknown" cards and would give bogus info.
1 Year Ago
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
1 Year Ago
Merge Misc Fixes Feb23 -> Main
1 Year Ago
- Fixed card games trying to get the card image in some cases where they should have been able to early exit - Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down
1 Year Ago
Blackjack: Fixed doubling down while playing the second hand after splitting adding the new bet to the wrong hand
1 Year Ago
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
1 Year Ago
BaseVehicle now makes sure seats match the enableSaving setting that's used on the vehicle. Prevents orphaned seats when vehicle isn't saved.
1 Year Ago
Manifest fast rebuild
1 Year Ago
Lowered NoPlayerZone on modular car lift
1 Year Ago
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1 Year Ago
Fixed Blackjack table and seat being marked as isMobile. Fixes hold-to-dismount being active on blackjack.
1 Year Ago
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1 Year Ago
Added a few comments and things to the new neither-client-nor-server compile fixes
1 Year Ago
Fixed compile issues caused by 78446 when SERVER or CLIENT (or both) *are* defined
1 Year Ago
Fixed all compile errors caused by having neither CLIENT not SERVER defined
1 Year Ago
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
1 Year Ago
Cherry-pick ragdoll maxDepenetrationVelocity edit
1 Year Ago
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
1 Year Ago
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)
1 Year Ago
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1 Year Ago
Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
1 Year Ago
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
1 Year Ago
Merge vehicle_clip_vehicle -> Main
1 Year Ago
Mere MIDI_fix -> Main
1 Year Ago
Fixed autoturret colliders being on Default layer instead of Deployed
1 Year Ago
Fixed missing ceiling in water treatment plant pigeon nest collider
1 Year Ago
Manifest update
1 Year Ago
Two items missed from previous commit
1 Year Ago
Full manifest rebuild
1 Year Ago
Merge misc_jan_23 -> Main
1 Year Ago
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1 Year Ago
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1 Year Ago
▅▅▉▊▄ ▋▉█▉.▌▆▌█▍▌ ▇▄▍ █▊▅▌_▍▋▆▌▍▅▋.▌▉▄█▊▍ █▅▅█▉ ▆▊▄▆▍▆ ▄▋▉▌▇█ ▄▆▆ ▇▆▋▇▅▌ █▋▊▆▆█▌ ▄█▆▌█▍▇█▌.
1 Year Ago
Added IsMounted back to BaseMountable, just as an alias of AnyMounted
1 Year Ago
Merge ChairsInsideChairsMerge -> Main
1 Year Ago
Fixed swapseats no longer clearing occupied state on the previously occupied seat
1 Year Ago
Merge ChairsInsideChairs -> Main
1 Year Ago
Fixed TimeSince ToString not returning the correct value
1 Year Ago
Cherry-pick windmill collider fix
1 Year Ago
Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
▆▋▄▊▆▇▍ ▍▆▅ ▉▆▋▅▉▇▆▅ ▆▋ ▆▅█▅▌█▊▊▇▆ █▉▊▆ ▉▄▅▄▌▇▋ ▊▋▋▉█▍ ▅█▊▄▇▊█▊ ▄▆ ▍▋▌ ▋▇▊▍▊▄▉ ▉▊ █▅▆▆▍ ▍▉▇▋▊█. ██▅ ▊▅ ▄▌▆▊█▋▆▆ ▄▊ █▄▋▄█▌█▉▄ █▌▅▋ █▄▊ ▉▆▇ ▇▆▅▍▌▊▆▇.▌▅▊▍▍_▆▆▉▉▉▊_▅▉▄▍▅ ▆▇▍▄▌▉. ▋▆▍▍ ▊█▇ ▅▍█▆▉▉▇ ▇█▌▍█▍▉▅ ▍▅▋▆▆▍ ▊▉▊▅▉▇ ██ ▄ ▄▉▌▅▇▊ ▆▍▄, ▉.▊. ▋▋ █ ▍▉▌▄.
1 Year Ago
Moved Ice Throne dismount points out a little further