1,543 Commits over 1,735 Days - 0.04cph!
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Prevent poker wasting time updating hidden UI content
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round
Fix Reveal Hand option not being available after a poker round
Fixed poker UI showing hand "results" even for players that hadn't revealed their cards. These results didn't really reveal anything as they were based off placeholder "unknown" cards and would give bogus info.
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
Merge Misc Fixes Feb23 -> Main
- Fixed card games trying to get the card image in some cases where they should have been able to early exit
- Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down
Blackjack: Fixed doubling down while playing the second hand after splitting adding the new bet to the wrong hand
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
BaseVehicle now makes sure seats match the enableSaving setting that's used on the vehicle. Prevents orphaned seats when vehicle isn't saved.
Lowered NoPlayerZone on modular car lift
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Fixed Blackjack table and seat being marked as isMobile. Fixes hold-to-dismount being active on blackjack.
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Added a few comments and things to the new neither-client-nor-server compile fixes
Fixed compile issues caused by
78446 when SERVER or CLIENT (or both) *are* defined
Fixed all compile errors caused by having neither CLIENT not SERVER defined
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
Cherry-pick ragdoll maxDepenetrationVelocity edit
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)
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Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
Merge vehicle_clip_vehicle -> Main
Fixed autoturret colliders being on Default layer instead of Deployed
Fixed missing ceiling in water treatment plant pigeon nest collider
Two items missed from previous commit
Merge misc_jan_23 -> Main
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Added IsMounted back to BaseMountable, just as an alias of AnyMounted
Merge ChairsInsideChairsMerge -> Main
Fixed swapseats no longer clearing occupied state on the previously occupied seat
Merge ChairsInsideChairs -> Main
Fixed TimeSince ToString not returning the correct value
Cherry-pick windmill collider fix
Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
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Moved Ice Throne dismount points out a little further