branchrust_reboot/maincancel

36,073 Commits over 4,352 Days - 0.35cph!

25 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
25 Days Ago
merge from naval_update/io_boats/privilege
25 Days Ago
labs_crate_player_input -> main
25 Days Ago
boat_hand_animation_fix -> main
25 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
25 Days Ago
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25 Days Ago
merge from ddraw_sceneview
25 Days Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
25 Days Ago
merge from dragbyangle_improvements
25 Days Ago
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25 Days Ago
Add missing SetApplicationId call for Discord integration
25 Days Ago
Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.
25 Days Ago
freshwater_fix
25 Days Ago
added ddraw to playerboat.lookatdragbyangle command
25 Days Ago
freshwater_fix -> main
25 Days Ago
merge from collider_cleanup_feb_26
25 Days Ago
server_browser_obfuscation_fix -> main
25 Days Ago
merge from deepsea_fixes
25 Days Ago
merge from junkpile_water_clip_fix
25 Days Ago
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Merge from baked_mesh_optim
25 Days Ago
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playerboat_deployable_snapping -> main
25 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
25 Days Ago
Merge from static_bbs
25 Days Ago
Prefix the frame count in all midi debug messages
25 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
25 Days Ago
Server compile fix
25 Days Ago
Fix save corruption issue
25 Days Ago
merge from boxes_dlc
25 Days Ago
merge from indirect_instancing
25 Days Ago
Merge from naval_update
25 Days Ago
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25 Days Ago
merge from ambient_light_fix
25 Days Ago
menu2_play_warmup_fix -> main
26 Days Ago
syncvar_traincoupling_fix_2 -> main
26 Days Ago
Merge from static_bbs
26 Days Ago
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26 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
26 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
26 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
26 Days Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
26 Days Ago
merge from collider_cleanup_feb_26
26 Days Ago
merge from collider_cleanup_feb_26
26 Days Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
26 Days Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
26 Days Ago
merge from assetscene_from_clean
26 Days Ago
merge from deepsea_fixes