branchrust_reboot/maincancel

35,331 Commits over 4,324 Days - 0.34cph!

21 Days Ago
fix occasional single-pixel ocean line in canyons
22 Days Ago
merge anim fix to main
22 Days Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
22 Days Ago
junkpile_ladder_clip_fix -> main
22 Days Ago
merge from automatedtesting
22 Days Ago
ptboat_turret_safezone -> main
22 Days Ago
tryfind_matchiongdeployables_fix -> main
22 Days Ago
merge from naval_update
22 Days Ago
boatai_balance_changes -> main
22 Days Ago
travelling_vendor_vis_fix -> main
22 Days Ago
merge from sks_skinviewer
22 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
22 Days Ago
merge from vending_cluster_pool_leak_fix
22 Days Ago
merge from sks_skinviewer
22 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
24 Days Ago
fixed SKS skinnable downloadable mesh filepaths
24 Days Ago
Merge from discord_sdk_1.8
24 Days Ago
Last compile fix, tm.
24 Days Ago
Another burst compile error
24 Days Ago
Fix burst compile error
24 Days Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
25 Days Ago
tanky_ai_load_fix
25 Days Ago
Added the RUST_STD_FRAGMENT_NEEDS_UV2 define to the Standard shader as it's now needed for when the blend mask is set to UV2
25 Days Ago
merge from SKS_worldlodsupdate (140946)
25 Days Ago
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25 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
25 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
25 Days Ago
Attach cannon ball to hands when reloading cannons.
25 Days Ago
remove_extra_scientist_weapons -> main
25 Days Ago
boatai_balance_changes -> main
26 Days Ago
boat_ai_patrol_aggression_fix -> main
26 Days Ago
boat_ai_patrol_aggression_fix -> main
26 Days Ago
Switched server to custom build 2022.3.41x1
26 Days Ago
Merge from naval_update
26 Days Ago
merge from indirect_instancing
26 Days Ago
Merge from io_budgets
26 Days Ago
Merge from door_alloc_fix
26 Days Ago
Merge from cctv_budget
26 Days Ago
Add a null check in TriggerParent.CheckAllParenting
26 Days Ago
merge from naval_update
27 Days Ago
pushing_toast_fix -> main
27 Days Ago
cannon_clipping_fix -> main
27 Days Ago
syncvar_inheritance_fix -> main
27 Days Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
27 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
27 Days Ago
Added support for decal layers on transparent surfaces on the Standard shader
27 Days Ago
stopengine_nre -> main
27 Days Ago
merge from indirect_instancing
27 Days Ago
Merge from naval_update
27 Days Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)