branchrust_reboot/maincancel

39,257 Commits over 4,566 Days - 0.36cph!

13 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
13 Days Ago
Merge from Livestock_animals
13 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
13 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
13 Days Ago
Fix corrupt scientist2 prefab
13 Days Ago
Added monument tests checking the prefabs are healthy
13 Days Ago
merge from texture_optimisations_2026/harbor_fix3
13 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
13 Days Ago
merge from optimize_blueprint_button -> main
13 Days Ago
merge from automated_testing
13 Days Ago
merge from render_pipeline_testing
13 Days Ago
Merge from livestock_wool_conversation_fix
13 Days Ago
merge from Livestock_animals
13 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
13 Days Ago
merge from base_occlusion -> main
13 Days Ago
merge from Livestock_animals
13 Days Ago
Merge from livestock_deathfx_fix
13 Days Ago
Merge from livestock_deathfx_fix
13 Days Ago
merge from Livestock_animals
13 Days Ago
merge from powergrid_loot_fixes
13 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
13 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
13 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
13 Days Ago
Merge from Render Pipeline Testing
13 Days Ago
Compile fix
13 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
13 Days Ago
Merge from sandbag_barricade_sounds
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
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13 Days Ago
merge from Crossbow_Arrow_Fix
13 Days Ago
codegen
13 Days Ago
merge from countby_command
13 Days Ago
merge from automated_testing
13 Days Ago
merge from minigun_ammo_reload_fix
13 Days Ago
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13 Days Ago
Merge from rrp_ui_grabpass
13 Days Ago
biofuel_generator -> main
13 Days Ago
merge from texture_optimization_2026
13 Days Ago
Phrase update 1/2
13 Days Ago
Phrase update
13 Days Ago
merge from animal_fencing_v2
13 Days Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
13 Days Ago
Merge from rrp_explosion_overlay_fix
Rin
13 Days Ago
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
Rin
13 Days Ago
subtract 165735
13 Days Ago
biofuel_generator -> main
13 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
Rin
14 Days Ago
merge from footstep_ocean_level_fix
14 Days Ago
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14 Days Ago
merge from fix_sentry_branch_upload -> main