35,226 Commits over 4,536 Days - 0.32cph!
merge from texturecompression_pass_aug26
merge from woodarmour_skinnable
merge from iconfonts_optims
Merge from powerline_power_change
merge from tutorialmodal_fix
merge from medical_honey_bandage (again)
merge from supermarketceiling_lowobjectquality_fix
merge from medical_honey_bandage
merge from sculpt_admingui_fix/better_panel
merge from 3p_hatchet_aiming_anim_fix
merge from NettingImpactFX
merge from autoturrets_LODcomponent_fix
merge from foundation_guide_fix
merge from sunglasses_lens_material_fix
merge from blueberry_med_LOD_fix
merge from minifridge_emissiveleak_fix
merge from sculptures_blurry_textures_fix
merge from convar_rounding_fix
merge from rentableshop_deepseamanager_pool_fix
merge from iconfonts_optims
Fix scientists not spawning on cargo, underwater lab and military base
merge salvaged hammer refresh
editor_multiplayer -> main
Merge from render_pipeline_testing
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P)
https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
merge from medical_honey_bandage
Cull the bone hierarchy on the building/boat planner on the server
Should remove 17 gameobjects per planner on the server
Merge from sprinkler_fixes_aug_26
merge from f1_menu_category_sort
Merge from m15_modslots_fix
editor_multiplayer -> main
merge from flex_color_picker_fixes
merge from automated_testing
merge from automated_testing
Merge from m15_modslots_fix
merge from fix_airfield_powergrid_indicators
merge from vehicle_pooling
merge from fix_airfield_powergrid_indicators
merge from medical_honey_bandage
fixed muzzle brake flash offset after 3p position corrections for:
SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun
now matches assault rifle position
merge from io_networkrange
Added a missing stencil block to the Generic shader's deferred pass
Merge from pole_entity_delete
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
merge from creative_indicator_fix
Merge from command_buffer_names
merge from static_chair_variant