1,542 Commits over 1,705 Days - 0.04cph!
Merge Attack Helicopter -> Main
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
Merge ConvexDeployables -> Main
Fixed RMB firing attack heli rockets when not in gunner view
▄▊▄ ▍▊▊▍▍▋█▍▌▌▉▇▆▉█▍▌▊▉ ▇▇▍▍▆▆▆ ▉▆ ▆▍█▍▍▇▊▌█▉█ ▊▇ █▌▍▍▊▇▌
▍█▆▅▌▅▅ ▍▆▍▍ ▋▅▉▉▌▌▍ ▌▇▄▊▊▍▉▇ ▌▋▄▇ ▋▆▇▇▉▌▄
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
▊▍▉ ▍▌▆▉▋█ ▉▇▉▊█▋▌▅ █▄ ▄▆▄ ▄▊▇██▇ ▇▊▇▌ ▉▋▆▇▌ ▄▇▅▊█▌▅▉▋▆ (▆▄▅▆▉ ██▅▉▌▍▉).
█▌▆▇▌ ▆▉▍▌▅█ ▍▅▅▍ █▌▆▍▅▊▆▆▆▆▇ ▋▇▅.
▊▋█▍█ ▌▆▇▄▄▌ ▄▋▇▄ ▉▅▅█▉▍▆▆▍ ▌▍▅ ▊▄▅██▅▌ ▆█▄▄▊ ▆▊▄▌▆▅▅▌ ▌▅▊▅▆▇ ▌▅▇█ █▅▉▋▊.
▇▍▉█▌ ▍▅▊▉▅█▅ ▍▌█ ▄▌▋▄▇▉▇▄▆ ▄▇▋▌ ▄▊▌▅▉ ▍ ▋▌▋▊▆ ▍▋▉▅▍▋▅ ▌▆▌█▊██. ▇▅▄▍▆▇▉ ▅▆ ▊▌▆ ▇▊▍▅▉ (▇▅ █▅▉▄ ▆▄█▍██▍▊▍?).
Fixed rocketsSinceReload compile issue
Merge Attack Helicopter -> Main
▅▇▉▋█▋▇▅▄▋ ▊▍▄▄▋▍▄ ▋▌█▉ ▉▌▊▅▋█▊ (█▍██▆▊▆ █▆▋)
Merge Cathode-Tweaks -> Main
Fix missing code from previous commit
Another fix for the boat drift system
General improvement to boat drift-to-shore. Added InvokeRandomizedFixedTime
Set Cathode effect downscale to 1, since Downscale off seems to use the default (4)
Merge cathode-tweaks -> main
Added world edge push back support to the Summer DLC mountables
Merge Attack Helicopter -> Main
▉▉▍▆-▇█▍▌▌▉▇ ▊▌▍▍▉▇▇ ▇███ ▇▇▅▉ ▄▆▅▊▅▋▅
Merge Attack Helicopter -> Main
Merge HeliDamageTexture -> Main
New buoyancy option to go kinematic instead of going to sleep. Only using it on Tugboat for now.
Rowboat/Tugboat/RHIB now using the On flag for being On, instead of Reserved1. Buoyancy now has an On check that doesn't ever sleep if the vehicle is on.
Clearer formatting for Buoyancy checks
Use a Discard var for WaterInfo in IsInWaterVolume
Improved boat shore drift, improving the decision on whether to drift, and with new shore-direction and shore-distance calculations
Added a couple of additional null checks to (per errors on Facepunch SEA1)
Reverted accidental TerrainMeta changes from
85561
Merge Attack Helicopter -> Main
Merge Attack Helicopter -> Main
█ ▄▊▍ ▌▊▆▍▄▉▄▆▌ ▋▇▍ ▋▍▋▇▋▊▇▉▍█
▍ ▌▍▋ ▇▌▋█▍▅▇█▅ ▆▊▇ ▇▇▊▍▊▇▅
Fixed jumping on the very top of the tugboat unparenting the player
▍▆▉▇█▄▌ █▊▇ ▌▌▋▆▆▄█▄ ▊▆▇▌▌█▊█▍ ▍▅▊▄▍▍ ▇▉ ▋▌▅▇▋▌▄ █▄▊ ▉▅▊▅▍▉▅▆. ▇▍▄▇▄▋ ▄▅▍▇▄▇▍ ▍▇▊-▉▆▇▋▌-▇▇█▌▌▅▇▇ ▌▅▄▌▋▉██
█▍▌▅▄▅ █▍▉▄▅▄▄▊ ▉█▄ █▉▌ ▆▊▊▅▉▌▄ ▇ ▌ ▌▋▊▉▇ ▅▋▍█▆ ▅▅▌▌▍ ▅▊▌▊ ▄▌█▋ █▅▋ ▋▆▊▉▆▅ ▄▅▊▇█▉▋▉▌ █▉▆█ ▋█▋'▋ ▍▌▄█▇▍▇ ▍▅▇▊▇█▇▍, ▍▄▄ ▊▅▉▊ ▅▄▅ ▅█▌█▄█▇▄ ▉▊ ▊▅▊▋▅▆ ▇▇ ▅▄▅█ ▅▊▆▇ ▊▌▉▅▇▋▍ ▇▅ ▉▉█▅▍▆▇ ▍▊ ▆▌█ ▆█▌▆▇▍▍▍. ▋▆▆▆▋▋ ▉█▇ ▇▍▆▆▊ ▊▋▌▅ ▆▌▋█▉██ ▍█ ▇ ▊▍▍▌▍▇█ ▇▇▆█▅▋▍ ▉▆▇▉▅▊▌▅▇▅▊, ▅▆▆ ▋▋▋ ▋▇▅▋█▇ ▄▆▌▅▇█▊ ▋▅ ▄ ▋▍▆▅▌▋▌▉ ▉▉▌▅▋ ▅▅▉ ▉█▊▌▊▆▅
Merge SpawnPointPopulationSpawners -> Main
▌▋▄▌▅█▄▆ ▉▉▆▅▍█ ▊▌█▉▌ ▋▄▄▉▆▅▋▆█ ▍▉▅▉ █▍▇ ▋▉▅▋▇▍▋██▍▄▅ (█▊▋▉▄▍▆ ▇▌▆)
▅▉▊▅▇██▊▋▆▊▅▄▋ ▅▉▇█ ▇█▋▉▆▄▋▇ ▄▇▋▆▌▄▇ ▉▅▇. ▍▊-▇▅▋█▄▅ ▍▉█▉▆█▅▆▍ ▄▇▉▇▉█▄▇▄▌ ▉█ ▊▌▉▊▋▉▋▅.
Added harvestable layer to torch lights
Print info if a RendererLOD has null "States"
▊▌▉▌▍▄▉ ██▋, ▋▇▌▊▍ ▅▋▋▅ ▄▄ ▆▌▉ █▄▌▋▋▉▆ ▍▊▊ ▊▊▋▇▊▉ ▍▅ ▋▉▊ ▅█▅▄ ▌▄▍▉▆▄▇▍ ▄█ ▍▅▋ ▊▌█▋▋▆▍
Reinstate changes from
85078, but using "Standard (Specular Setup)" shader instead of "Standard" shader with "Specular Color" material mode for wood_cabin_door.mat. Will hopefully fix everything becoming shiny.
Added extra collider to tugboat roof to prevent clipping through during sinking
Merge TugboatJuly -> Main
▉▍▅ ▋▉▄▍-▄▉▋▆ ▆▋▆▍▆▉█▌ ▆▋▌▅▅ █▍ █▅▉▆▉▇▌ ▋█▅ ▌▅▅▊▊ (▇▉▆▉ ▌▆▍▉▋▊▌ ▋█▄▋▌ ▄▆). ▊▉▌█▆▅▌█ ▄▋▌▇▇▇▆ ▊▇ ▆▌▉▉▋▉▉▌ ▉▋▊█ ▊▋▆▌ ▌█▄▌▌▆▄ ▋ █▅▅▋ ▇▇ ▉█▋▋▉ ▍▉▊ ▌▍▆▊ ▋█▆▄█ ▄▉▉ █▌▅ ▌▉▍▌, ▌▅▉ ▇▋▉▆▅▅▊ ▍▅▇▆▆▉▄▉ ▆▉▉ ██▋▅▆▋.