branchrust_reboot/maincancel

35,016 Commits over 4,293 Days - 0.34cph!

40 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
40 Days Ago
boat_planner_icon_fix -> main
40 Days Ago
snapping_corner_nre_fix -> main
40 Days Ago
merge from settings_fixes
40 Days Ago
Merge from naval_update
40 Days Ago
merge from naval_update
40 Days Ago
Fix GetUnmountedWaterFactor NRE
40 Days Ago
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
40 Days Ago
Merge from naval_update
40 Days Ago
Merge from naval_update
40 Days Ago
merge from naval_update
40 Days Ago
merge from settings_fixes
40 Days Ago
merge from store_gallery
41 Days Ago
Merge: from networkcache_stalegroup - Bugfix for vanishing child entities (l-ike drybox on rhib) Tests: spawned rhib, teleported far then back after pause, paused again - all parts stayed in place
41 Days Ago
Fix scientists not moving
41 Days Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
41 Days Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
41 Days Ago
Merge from naval_update
41 Days Ago
Remove wrong assertion
42 Days Ago
merge from cardgames_atlas
43 Days Ago
merge from console_autocompletion_contains
44 Days Ago
merge from birthday2025 -> main
44 Days Ago
merge from boat_wall_trigger_improvements
44 Days Ago
merge from ramp_plank_parenting_fix
44 Days Ago
merge from kinematic_shoredrift_fix
44 Days Ago
merge from trigger_parent_nre_fix
44 Days Ago
reduce_balistagun_aim_packets -> main
44 Days Ago
reduce_ballistagun_aim_packet -> main
44 Days Ago
Merge: from randomize_junkpile_checkempty - minor optim to load balance JunkPile::CheckEmpty Tests: looted one on craggy, saw it disappear
44 Days Ago
Merge: from procpop_debug - Bugfix: fix DensitySpawnPopulation prefab pool being starved out, resulting in failed spawn attempts - Optim: DensitySpawnPopulation early exits if it reached prefab population target isntead of continuing to try to spawn - New: spawn.report now contains info about failed iterations and how many entities it recently spawned - New: spawn.dump_map <pop> [count] which simulates spawns and generates pngs indicating general spawn area and attempted spawns. Pngs in <server_ident>/debug. Tests: 4.5k procgen in editor - server started with full junkpile pop, simulated spawn gave better numbers
44 Days Ago
merge from store_gallery
44 Days Ago
merge from indirect_instancing (for real this time)
44 Days Ago
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44 Days Ago
merge from console_autocompletion_contains
44 Days Ago
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44 Days Ago
Fixed pool leak in BuildingBlock::DrawHighlight
45 Days Ago
merge from birthday2025 -> main
45 Days Ago
network_profiler -> main
45 Days Ago
network_profiler -> main
45 Days Ago
merge from fix_texture_compression_npot -> main
45 Days Ago
merge from spacestation_storepages
45 Days Ago
merge from spacestation_storepages
45 Days Ago
merge from (main)birthday2025 -> main
45 Days Ago
set repair and pickup to twitch rivals sofa
45 Days Ago
world model outline for candle hat
45 Days Ago
Add modified script for generating a list of Job Safe Unity APIs.
45 Days Ago
merge from spacestation_storepages
45 Days Ago
merge from event_canvases_fix
45 Days Ago
merge from naval_update
45 Days Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering