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107,014 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Diving Mask LODs Material fixes
6 Years Ago
sound player culling for awning
6 Years Ago
progress backup
6 Years Ago
Fixed server side stair collider rotation sometimes being incorrect after rotating
6 Years Ago
merge from main
6 Years Ago
lower awning volume
6 Years Ago
Dving Fins LODs
6 Years Ago
lod tweaks
6 Years Ago
awning cloth
6 Years Ago
Subtracting 26451
6 Years Ago
Awnings additonal stripe mask
6 Years Ago
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
6 Years Ago
Diving tank/regulator LODs
6 Years Ago
extra awning prefabs awnings placement in level scene2prefab compound
6 Years Ago
extra color materials for awnings
6 Years Ago
Awnings final models/textures/prefabs
6 Years Ago
Wetsuit LODs
6 Years Ago
progress backup wip loading platforms
6 Years Ago
Added female wetsuit mesh
6 Years Ago
Updated scientist spawns and patrol routes at Compound.
6 Years Ago
Placeholder diving tank/regulator art
6 Years Ago
progress backup final ground meshes
6 Years Ago
active sentries added in compound scene2prefab
6 Years Ago
compound sentry turrets
6 Years Ago
wetsuit bugfixes
6 Years Ago
added wetsuit hazmat suit also protects from getting wet can wear hats with goggles
6 Years Ago
updated diving gear added oxygen tank no more cold breath under water protocol++
6 Years Ago
progress backup compound scene2prefab
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Placeholder wetsuit art (missing female version for now)
6 Years Ago
ai_dormant true by default
6 Years Ago
progress backup compound scene2prefab
6 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
6 Years Ago
progress backup
6 Years Ago
Removed changes that failed to fix Dormant bug.
6 Years Ago
EAC SDK update
6 Years Ago
progress backup compound scene2prefab
6 Years Ago
Crafting queue item drop radius tweaks
6 Years Ago
EAC SDK update
6 Years Ago
progress backup
6 Years Ago
house ruins final models and colliders
6 Years Ago
Fixed fps clothing not being bundled
6 Years Ago
Started on setting up the patrol routes on Scientist Compound using the new Waypoint system. Added IsHostile marking on BasePlayer. Might move this into the Scientist Comm later for more localized IsHostile awareness.
6 Years Ago
Fixed server browser randomly missing servers on reorder
6 Years Ago
Merged from /fps_clothes_implementation
6 Years Ago
Rebuild viewmodel clothes on clothing change
6 Years Ago
First Person clothing works First Person clothing works with skins
6 Years Ago
Merged from main
6 Years Ago
Support for target marking in AI.