113,183 Commits over 3,959 Days - 1.19cph!
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
disabled xmas content
protocol++
Enabled instancing support on all rust/std shaders
Scene2Prefab (updated static industrial doors)
Fixed layer on static doors
Added prevent building volumes to harbors
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added LOD's and colliders to the truck cabin
Added truck cabin lod and prefabs.
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
Fixed tool cupboard notes not visible when close (RUST-1503)
Stricter high external wall placement (RUST-1502)
Bunker room layer fixes (RUST-1495)
Harbor gradient alignment for more reliable placement
mp5 viewmodel animation tweaks and sound synch fixes
tweaked the SMG animations ( made them less floaty )
fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
tweaked lr300 rifle anims
Fixed plowed_soil material (planter box)
Fixed bypassing forced shadows with console (RUST-1496)
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
tweaked anims for the ak47 and the salvaged axe.