116,065 Commits over 3,959 Days - 1.22cph!
Added recycler to both harbors
Added Research table to sat dish
lowered cost of Bananda
lowered cost of cap
lowered cost of balaclava
lowered cost of boonie hat
lowered cost of burlap headwrap
Added scrap resources ( fuel for research bench)
barrels drop 1 scrap
boxes drop 5-10 scrap
can use scrap to create components
can recycle components into scrap (10% yield)
phrases
manifest
protocol++
Fixed research table lens normals
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
Merged factory level with launch_site level, organization
Monument & Building splats
Include list of active invoke method names in entity info (find_entity etc)
Added FindInvokes method to InvokeHandler
Removed bullshit ref keywords from NetworkVisibilityGrid
BaseNpc kill optimization
Fixed entity network group sometimes not updating (invisible animals)
Fixed culled ragdolls remaining invisible after culling is disabled
launch_site prepping/scene management
rocket wagon model, LODs, COL,Prefabs
miner hat model properly becomes emissive when on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
Added find_self console command
Added position / rotation to entity find commands
Added find_radius console command (returns info about entities in radius around player)
Removed unused prefab instantiate from Skin.ReadDefaults
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
Run skin manifest JSON deserialization in a thread
Updated to use new BuildInfo.json system
Added buildinfo server command
Updated GoogleAnalytics
tweaked crouchwalk animations, jumping animations
added climb left / right animations