reporust_rebootcancel

153,611 Commits over 4,536 Days - 1.41cph!

6 Years Ago
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6 Years Ago
Code review changes
6 Years Ago
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6 Years Ago
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6 Years Ago
Hapis river flows downstream again. Next-gen.
6 Years Ago
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6 Years Ago
More topological improvements and minor fixes.
6 Years Ago
phantom reclaim terminal on vanilla
6 Years Ago
Fixed duplicated map label
6 Years Ago
More tweaks based on feedback (thanks for all the lists!)
6 Years Ago
bandit town s2p
6 Years Ago
Added tooltips to server tags
6 Years Ago
streamer skin approval
6 Years Ago
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Bradley no longer remains stationary if it can not find a good engagement spot Bradley uses slightly larger spherecast for vis checks
6 Years Ago
added ao map for eoka pistol
6 Years Ago
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6 Years Ago
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6 Years Ago
Surgery on mil tuns to see if that fixes map crash
6 Years Ago
stashes despawn and drop their items if construction is placed overtop of them
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Prefab updates
6 Years Ago
Tidying up depth prepass etc.
6 Years Ago
codegen + phrases check
6 Years Ago
Fix double shotgun grip mesh appearing and causing z fighting if the shotgun has no skin applied (only applied to viewmodels, worldmodels will still have issue)
6 Years Ago
Unsaved change
6 Years Ago
Fix mace not being throwable if player presses throw key while the VM is in idle (transition was too long, was skipping events)
6 Years Ago
Map clusters (sleeping bags/vending machines) ignore Y difference when clustering
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed floating point issue with roads causing them to washboard Fixed some sewer entrances being cluttered with rocks
6 Years Ago
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6 Years Ago
softcore reclaim backpack
6 Years Ago
Fix skin picker snapping to the left any time a refresh is called (only resets to the left if the blueprint changes or a skin is selected)
6 Years Ago
Praise the lord it runs again
6 Years Ago
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6 Years Ago
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6 Years Ago
Splat clearing texture bug fixery
6 Years Ago
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6 Years Ago
Resurrected World Setup
6 Years Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further