reporust_rebootcancel

126,652 Commits over 4,109 Days - 1.28cph!

7 Years Ago
[D11] Fixed defines, added support to create settings if a save data file does not have them (eg old data)
7 Years Ago
[D11] ReportingFlow - Recent Players list now shows recently encountered players only, instead of everyone on the server
7 Years Ago
music playlist update
7 Years Ago
merge from main
7 Years Ago
snow area fixed collider displacement + enabled collider on snow machine
7 Years Ago
snow machine temp trigger off by default
7 Years Ago
snowball fx
7 Years Ago
snow machine increased disp + fixed foliage disp
7 Years Ago
oilrig progress backup
7 Years Ago
merge from main
7 Years Ago
snow machine fixed meshLOD issues
7 Years Ago
snow area tweaked mat
7 Years Ago
snow area disp tweaks
7 Years Ago
categories
7 Years Ago
skin approval
7 Years Ago
snow area fixed normals + fade out disp at edge
7 Years Ago
snow area custom shader + moved disp to shader + foliage disp
7 Years Ago
Evacuation pipes progress backup Made metal_panels_g texture more rusty. Added rusted blend
7 Years Ago
Phrases
7 Years Ago
Tidied up build settings a bit
7 Years Ago
[D11][TUTORIAL] Added tutorial actions for spawning cargo drop, attack helicopter and recently woke up. Disabled random events in the tutorial server config
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] Save game settings to player save game data file (currently disabled)
7 Years Ago
[D11] make sure the startup bundle doesn't get loaded twice, regardless of the task ordering and parallelism.
7 Years Ago
[D11][TUTORIAL] Disabled building decay in tutorial map, converted shelter for socket enabled version (partially), updated message prompt for shelter hint
7 Years Ago
[D11][TUTORIAL] Fix for GameTip coroutine being stopped when object is disabled
7 Years Ago
[D11] allow the bootstrap runner to have different code per platform. Mainly just to prevent accidental changes (i.e. implicitly you had to be in ps4/xbox mode to regenerate the code), but the different consoles may legitimately end up with different orderings depending on their hard drives etc. In order to keep things simple from a testing point of view (and there may still be some un-known dependencies to be found), if the timing information is kept the same, you'll get the same results.
7 Years Ago
[D11] add switch for editor asset bundles flag
7 Years Ago
oilrig crane progress backup
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
[D11-Tutorial] Update to Tutorial Map
7 Years Ago
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7 Years Ago
[D11] DTLS library certificate verification handling. A debug library will allow self-signed certificates for testing, release will no longer.
7 Years Ago
vm sound and effects fixes
7 Years Ago
Gibs with only an effect and no physics are now also working
7 Years Ago
[D11] DTLS plugin release binary. Also stubs-out all log functionality in the library at compile time.
7 Years Ago
Fixed compile
7 Years Ago
[D11] Moved default cfg files to StreamingAssets
7 Years Ago
[D11][TUTORIAL] Disable game tip system during tutorial, added player temp tutorial action
7 Years Ago
[D11_Tutorial] Cave Updated
7 Years Ago
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7 Years Ago
[D11] DTLS plugin updated to work against statically-linked OpenSSL.
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
ho ho ho - merge into main!
7 Years Ago
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