128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Grass randomizer 
http://files.facepunch.com/garry/2014/May/29/1401374821.jpg
http://files.facepunch.com/garry/2014/May/29/1401374860.jpg
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Replacing menu with HTML Menu
                
                
                
                
             
         
        
            
            
            
                
                new animations for the flare
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed HTML UI being invisible on OS X and Linux
It might still be pretty buggy on those platforms, but at least not invisible and buggy
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweaked grass
 - Added vertex coloring
 - Color fading between splats
 - Color randomness
 - Wind based on color (encourage blade seperation)
 - Grows 2 meters underwater
 - grass atlas is now greyscale
                
                
                
                
             
         
        
            
            
            
                
                Added grass layer
Grass uses later of spawner object
Grass no longer rendered in reflection
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass being white after its first generation
Slightly reduced maximum wind bending
Obsessed needlessly over code layout
                
                
                
                
             
         
        
            
            
            
                
                Added flare meta files
Disabled automatic flare fbx material import
                
                
                
                
             
         
        
        
        
            
            
            
                
                Mushroom, mushroom, mushroom, mushroom.
                
                
                
                
             
         
        
            
            
            
                
                I think this bit of bullshit in the error reporting is crashing Linux
                
                
                
                
             
         
        
        
        
            
            
            
                
                Language flags
Fixed angular unsafe'ing URLs
                
                
                
                
             
         
        
            
            
            
                
                Accidentally left the dev bar out
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Unsupported build setting: cannot build headless development player"
Updated UnityEngine.dll that plugins use
Updated project settings
                
                
                
                
             
         
        
        
            
            
            
                
                Player model culling LODs
                
                
                
                
             
         
        
            
            
            
                
                hide modals when changing screens (like, changing to load screen)
hide disconnect, continue pending internals
                
                
                
                
             
         
        
            
            
            
                
                LODs, heirachy groups
Made cullgrid for procedural map smaller
                
                
                
                
             
         
        
            
            
            
                
                Fixed client compiling errors
                
                
                
                
             
         
        
        
        
            
            
            
                
                WIP MenuScene. ++ SceneMate, Shaderforge third party.
                
                
                
                
             
         
        
            
            
            
                
                Added reload styles button
temporary styles for server list, loading screen
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Re-Added F2 menu (HTML based)
Fixed laoding menu overlay
                
                
                
                
             
         
        
        
            
            
            
                
                finished the new flare animations
                
                
                
                
             
         
        
            
            
            
                
                added sounds to some of the view models
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Some AI tests, ideas and prototypes
                
                
                
                
             
         
        
            
            
            
                
                Changed OS X fullscreen mode to hide dock and menu bar
                
                
                
                
             
         
        
        
        
            
            
            
                
                More AI tests, ideas and prototypes
                
                
                
                
             
         
        
            
            
            
                
                made some improvements to the bolt rifle animations
                
                
                
                
             
         
        
            
            
            
                
                tweaked the hatchet animations