reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

8 Years Ago
Network++
8 Years Ago
Pookie bear deploy fixes
8 Years Ago
merge into main
8 Years Ago
Small culling toggle correction
8 Years Ago
merge from main
8 Years Ago
adjusted requirements for some items
8 Years Ago
reindeer/santa hat protection values candy cane lickable xmas enabled xmas loot table balance
8 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
8 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
8 Years Ago
xmas content
8 Years Ago
Snowman blockout
8 Years Ago
missing file
8 Years Ago
Festive door wreath pivot fix
8 Years Ago
wreath fixes
8 Years Ago
Christmas lights increased emissive strength
8 Years Ago
wreath added
8 Years Ago
Festive door wreath COL
8 Years Ago
Christmas lights fix
8 Years Ago
Christmas lights
8 Years Ago
folder cleanup
8 Years Ago
More robust entity sensing. Even more robust navigation to food.
8 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
8 Years Ago
Fixed NRE spam when opening workshop inside editor while running client and server
8 Years Ago
merge from main
8 Years Ago
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8 Years Ago
A little bit more safe guarding on Navigate to food.
8 Years Ago
Optimization - Top tier merging internal and external models into one call
8 Years Ago
Fixed NRE in food target navigation. More AI Behaviour.
8 Years Ago
Optimization - Twig tier merging internal and external models into one call
8 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
8 Years Ago
1st pass admires (added to existing _anim files)
8 Years Ago
Admire animations - adding more to DB - 1st Pass
8 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
8 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
8 Years Ago
Fixed deployables not decaying
8 Years Ago
Smoothed out query for AI dormant agency
8 Years Ago
uhh
8 Years Ago
compile fix for outside_range_dist on client
8 Years Ago
offset camera option
8 Years Ago
fixed furnace skinning emissionToggle NRE fix
8 Years Ago
Changed EmissionToggle to use material prop block
8 Years Ago
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
8 Years Ago
Barricades can be repaired
8 Years Ago
Barricades can be repaired
8 Years Ago
Removed upkeep cost from deployables again (accidental commit)
8 Years Ago
Reverted decay.tick default value to 10 minutes (accidental commit)
8 Years Ago
Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup) Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar) Foundations now decay at the same rate as other building blocks when their upkeep is not paid Eliminated server side GC allocs from upkeep system
8 Years Ago
Reapplied 24429 (TC no longer drops any loot when destroyed)
8 Years Ago
Optimized BuildingBlock.IsOutside
8 Years Ago
Sheet metal tier rework - closing off holes in walls