111,663 Commits over 3,928 Days - 1.18cph!
Merge from procgen9.1
Game manifest
Network++
Save++
Increased max number of attempts to place mountain prefabs
Higher forest density in the arid biome to be more in line with the other biomes
bone club condition reduced
fixed keypad LOD errors & can now *really* see it from farther away
reduced shotgun headshot sound volume
added landmine icon
increased shotgun aim sway
slightly reduced shotgun slug damage
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
decreased bone club impact sound
added new icons for bone club and riot helmet
increased grass displacement on traps
Slightly less dynamic decor
Reduced powerline topology radius
Added palms to warm beaches
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
Disabled smooth LOD transitions on certain close-range decor
added landmine
added minor grass displacement to traps
traps no longer show health
protocol++
bone club resource harvesting balance
fixed some errors on the bone club
torch has slightly more durability when hitting things (8 hits instead of 5)
rock no longer loses condition when harvesting flesh
bone knife range increased
added bone club
added riot helmet - not as good against bullets but great against melee
torch does bonus damage when on, but destroys quickly
shotgun slug is more accurate
coffee can helmet cost reduced
increased quarry audio range
protocol++
halved ore yield
increased ore spawns
waterpipe shotgun default blueprint
removed arm random scaling (fixes weird hold positions)
Lower bush density on beaches
Added dirt to arid biome splat mapping
Missing landmine meta file
Merge from procgen9
Network++
Save++
Reduced minimum angle for cliff topology
Tweaked amount of water / lakes
Always yield one frame after processing one patch in grass and decor spawning
Replaced bloom image effect with a custom fork of it that doesn't blur everything
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
Building conditional model placeholders disappear when conditional models spawn
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person
made some tweaks to the 3rd person attack anims for pickaxe
Landmine + everything except lods
fire does more damage
fire slows down
fire has light
fire has different sizes
fixed supply drop dropping too many mining quarries
supply drops drop more survey charges
fire rocket travels the same speed as the basic rocket
Exposed specular color in water material
Made water and terrain wetness specular highlights non-nuclear
Weather override console commands take floats
Increased LOD grid cell size (perf test)
Randomize river width along the river path