128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed "Prevent Build"  layer doing nothing
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added checksum to connection approval protobuf
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added "Blocked" terrain topology type
Added TerrainTopologySet terrain modifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bullets are slightly more visible
added assault rifle item
increased thompson recoil and lowered damage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player motion colliding with triggers
Updated radtown_small
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added checksum verification on connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blindly fixed a NaN error in NPCLocomotion.Move.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added opacity parameter to all terrain modifiers
Implemented global pass in all terrain modifiers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Airdrop uses new loot system
Fixed airdrop always dropping into the middle of the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Barrel loot
Fixed radiation fuckup
Fixed loot respawn times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Output chat to RCON properly again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholders to flags starting from << 1 (fixes inspector)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added legacy terrain test code
Added first version of legacy terrain shader (8 splat; atlas based)
Renamed 4-splat legacy terrain shader used in testlevel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC population and position is now remotely logged.
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC deaths are now remotely logged.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                NPC now forage while idling if they are only slightly hungry.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated manifest + phrases
added bear trap guide
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converting Realm.Server() to isServer where possible
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge into main - bear trap and assault rifle changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed the ak47 deploy animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                less recoil when aiming down the sight
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                compile error fix for client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bear trap deals multiple damage types
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added radtown_small2 scene + prefab
- Some placeholder prop material and prefab fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC are now attracted to traps.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added some more animations for the bear  angry state
added sound fx for the various bear states.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweak bolt rifle deploy sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                The AI and Trigger layers can not interact.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase volume of bolt rifle deploy slightly