128,900 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                fixed codelock not showing status in green/red
small storage is now default blueprint
bear trap is now snap trap
can no longer craft vagabondjacket + assaultrifle by default
updated cupboard icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed codelock not showing status in green/red
small storage is now default blueprint
bear trap is now snap trap
can no longer craft vagabondjacket + assaultrifle by default
updated cupboard icon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added editor baking support to all terrain map extensions (WIP)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Retired TransformChangeMonitor
Added EntityTransformNetworking component
NPCs now call TransformChanged() manually
Players now call TransformChanged() manually
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed lootable corpse not dropping some of it's contents on death
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted testlevel to non broke version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ADS provides less recoil reduction
crouching now provides recoil reduction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed anchors for conditional meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed animal trap interest.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Paper always craftable
Fixed being able to fly by opening the console
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BuildingTest scene
Updated terrain map extension editor baking to store per-terrain instead of per-scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed torch animation lit layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals now accelerate 30% slower.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch effects not disabling/enabling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged foraging and sleeping animals.
Merged NPC logging.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Subtracted animal changes.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged changes from animal.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some problems with the merge.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Major changes in terrain atlas generator; now asset/descriptor based, paving the way for multiple atlases aimed at custom maps
Fixed legacy terrain not updating world position const; was causing texture sliding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged foraging and sleeping animals. (again)
Merged NPC logging. (again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a CC failure with DepletingMetabolism.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Locked splat names and ordering in atlas generator
Restored splat names to layers in legacy terrain shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hardcoded path in atlas gen
Added legacymap atlas set with placeholder settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged missing animation changes from animal.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted animation changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged animation changes from animal branch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Game setup shouldn't have a RemoteLog component.
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased volume of trap sound
slightly increased bear trap size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals now only have to travel 20m between foraging.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reverted EAC native binary to the old .bundle format
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed IsDestroyed warnings in dedicated server console
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up RemoteLog fail safes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bug where lootables could become permenantly occupied
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TimeWarnings to NPCAI and RemoteLog.
 
                
                
                
                
                
             
         
        
            
            
            
                
                you now start with recipies for boneknife, spear, and stone hatchet + balance changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bug with the stag running like it's on crack cocaine.
added tired/angry states to the stag.
added flinching for the stag and bear.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked animation changes from animal branch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing collision to some prefabs in radtown
fixed barrels being too large