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128,177 Commits over 4,201 Days - 1.27cph!

6 Months Ago
crocodile sounds
6 Months Ago
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Rin
6 Months Ago
Adjusted Cocoknight head and torso worldmodel colliders
6 Months Ago
Improved vine positioning on branches
6 Months Ago
Unsaved
6 Months Ago
Fixed incorrect animator parameter name
6 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
6 Months Ago
Possible LODComponent.GetDistance NRE fix
6 Months Ago
Cocoknight armor gloves texture update
6 Months Ago
Merge from main
6 Months Ago
Tiger meta files
6 Months Ago
Allow tiny monuments to spawn within Jungle biome
6 Months Ago
merge from jungle_update
6 Months Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
6 Months Ago
merge from jungle_dlc
6 Months Ago
jungle_dlc -> jungle_update
6 Months Ago
LS updates and S2P
6 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
6 Months Ago
reverted a sewer exit env volume override in compound scene
6 Months Ago
excavator scene2prefab
6 Months Ago
converted env volumes of the excavator
6 Months Ago
fixed some zfighting on jungle_ruins_e structure
6 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
6 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
6 Months Ago
fixed a legacy rotation leftover on armored steps block
6 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
6 Months Ago
jungle storage lods and gibs
6 Months Ago
Submitting wood armour 3rd person updated skinning
6 Months Ago
Updating skinning for wood armour gloves
6 Months Ago
tiger sounds
6 Months Ago
merge from underwater-effects
6 Months Ago
disable material/rig/animation import on new river mesh
6 Months Ago
merge from jungle_update
6 Months Ago
configurable caustics chroma separation, shader adjustments
6 Months Ago
jugnle wallpapers materials and icons
6 Months Ago
Fixing skinning for outbreak scientist
6 Months Ago
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6 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
6 Months Ago
Excluded rock and jungle rock from stand type weapon racks
6 Months Ago
Some shader tests
6 Months Ago
converted wooden buildings and dredge used in bandit town monument
6 Months Ago
converted wooden buildings used in stables and fishing village monuments
6 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
6 Months Ago
converted airfield hangars
6 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
6 Months Ago
office building and industrial buildings converted, including prefab variants
6 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
6 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
6 Months Ago
caustics modulate sun light color rather than add separately
6 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals