reporust_rebootcancel

134,589 Commits over 4,293 Days - 1.31cph!

6 Months Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
6 Months Ago
Compile fix
6 Months Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
6 Months Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
6 Months Ago
T2 primitive and T3 vanilla
6 Months Ago
Update T2 and T1 Primitive
6 Months Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
6 Months Ago
merge from main
Rin
6 Months Ago
Minor biome changes
6 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
6 Months Ago
Fix player models not being removed from the instance list when disconnecting from servers
6 Months Ago
Phrases
6 Months Ago
merge from new_menu
6 Months Ago
Store localization
7 Months Ago
Steam inventory and workshop screens localization
7 Months Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
7 Months Ago
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
7 Months Ago
Phrase property drawer fixes, added a revert button and RustText support
Rin
7 Months Ago
Added varied crate spawner grid
Rin
7 Months Ago
Restoring more Craggy Island features
7 Months Ago
merge from new_menu
7 Months Ago
Fixed remaining Application.isPlaying using the wrong namespace
7 Months Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
7 Months Ago
merge from new_menu
7 Months Ago
Fire store init NRE
7 Months Ago
Merge from main
7 Months Ago
merge from main
7 Months Ago
merge from phrase_applybutton
7 Months Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
7 Months Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
7 Months Ago
Add -> TryAdd in BuriedItems
7 Months Ago
Fixed SettingsGestureDraggable.OnDropped NRE
7 Months Ago
Reduce texture size and/or enable compression on some textures
7 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
7 Months Ago
Premium icon doesnt use global mip map limits
7 Months Ago
New scene2prefab flatten hierarchy logic that actually flattens things
7 Months Ago
Fixed orientation breaking bits of it.
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
merge from new_menu
7 Months Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
7 Months Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
7 Months Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
7 Months Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
7 Months Ago
Fixed editor perf issue with UI blur material
7 Months Ago
Restored sofa and retro toolcupboard store page assets
7 Months Ago
Store analytics, added sources on all item grids
7 Months Ago
Restored sofa store assets
7 Months Ago
don't interpolate atmosphere density stuff when live editing
7 Months Ago
Added store.printGeneralStore