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112,272 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
9 Months Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
9 Months Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
9 Months Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
9 Months Ago
thinner holosight edges
9 Months Ago
Parent merge
9 Months Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
9 Months Ago
Merge from main
9 Months Ago
Editor mat updates
9 Months Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
9 Months Ago
viewmodel thin attachment
9 Months Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
9 Months Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
9 Months Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
9 Months Ago
reduced SAR aimcone and tightened up fire animation
9 Months Ago
reduced SAP aimcone
9 Months Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
9 Months Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
9 Months Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
9 Months Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
9 Months Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
9 Months Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
9 Months Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
9 Months Ago
all wooden posts in gibs
9 Months Ago
update double cover gibs
9 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
9 Months Ago
Ensured is localised setup for shopkeepers
9 Months Ago
gibs model for wood barricade
9 Months Ago
Added fishing village, bandit town and outpost shopkeeper tokens
9 Months Ago
Attempt at fixing the vent shaft exploit in the oilrig
9 Months Ago
Fix NRE in Analytics.OnItemDespawn()
9 Months Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
9 Months Ago
Vision marker setup
9 Months Ago
Fix NRE in ServerListManager.EnqueuePings()
9 Months Ago
Ramdon lighting files
9 Months Ago
S2P - got all vending machines translations working apart from shopkeepers
9 Months Ago
backup
9 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
9 Months Ago
merge from 96514
9 Months Ago
Don't allow dead players to transfer servers
9 Months Ago
updated wooden barricade covers to be double size
9 Months Ago
Fix modded tag on client not working with new compressed tags
9 Months Ago
Fixed problem that would corrupt database!
9 Months Ago
Tiger asset, textures and material setup
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Added exhaustive check of database when asset child assets can't be determined by Unity
9 Months Ago
merge from main
9 Months Ago
merge from qol_auth_friends_tc
9 Months Ago
Updated to scan for external moves and deletes