112,317 Commits over 3,928 Days - 1.19cph!
Blue, red, yellow, black and purple recycler albedo variations + materials
Added backend support to allow localisation to npc vending machines
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Merged main into RF_craftingcosts
exported viewmodel anim set and started setting up blunderbus in unity
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
Merge from teslacoil_igniter_damagepickup
Merge from item_drop_analytics_improvements
Merge from leantween_nre_fix
Merged main into nightlight_workshop
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
Speed tree importer and shaders now use foliage shader data and UI
vm renderer script setup and activated
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
Updated Small and Large Radioactive Vat Colliders and LODS
backup - materials wip for worker house and mapping wip
Imported Small And Large Radioactive Vat Props
Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
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Additional open root check
Modified our version of LeanTween to add some additional NRE checks
sks entity - removed sar ref & updated bounds
folder clean up ( removed unneccessary inital model prefabs )
Fixed side inputs working without any power supplied in the 'Power In' input
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set up pants material and set hoodie textures to uncompressed
Roadsign Jacket and Pants
set up hoodie material with correct colors referencing the manifest
renamed weapons with multiple material id so part name corresponds with material
Merging main into electricity_power_fixes/2/doorcontroller
Unfucking foundation.triangle prefab (scary)
ConsoleSystem merge fixes
PingEstimater merge fixes
Merge from material_reserializer (not merging the materials in right now)
Prevent pve tag from potentially being included twice if set in server.tags and server.pve
Merge from item_drop_analytics_improvements
Merge from fix_explosive_rotate_wall
Merge from fix_clipping_c4_through_walls
Merge from disable_ui_pooling_unity_2022
Merge from AttackHeliItemFix