reporust_rebootcancel

112,316 Commits over 3,928 Days - 1.19cph!

9 Months Ago
merge from incendiary-rocket-explosion-fix
9 Months Ago
merge from milflame_improvements
9 Months Ago
merge from cargoshipsoundupdate
9 Months Ago
merge from launch_site_puzzle_loot_fix
9 Months Ago
All launch site main building loot now uses puzzle reset mechanism, independent of the rest of the monument loot spawns. When the puzzle resets there is now guaranteed loot throughout the the main building, 50%~ more loot. Puzzle only resets when no players are nearby. S2P
9 Months Ago
Added callback for external asset changes
9 Months Ago
Now saves the database somewhere where it won't be wiped on shutdown
9 Months Ago
merge from main
9 Months Ago
Merge bulk_uploader -> analytics_server_profiling
9 Months Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
9 Months Ago
SKS sounds
9 Months Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
9 Months Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
9 Months Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
9 Months Ago
Scene + asset backups
9 Months Ago
Fixed monuments static IO lines spawned at world origin
9 Months Ago
Fixed NRE when updating wires attached to null entities
9 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
9 Months Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
9 Months Ago
Manifest
9 Months Ago
Code gen + protobuf
9 Months Ago
Fix NREs
9 Months Ago
merge from main
9 Months Ago
More basic stats More profiler markers that are exposed in release builds
9 Months Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
9 Months Ago
vm sks updates
9 Months Ago
Cleanup
9 Months Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
9 Months Ago
Serialize invoke stats in data points
9 Months Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
9 Months Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
9 Months Ago
Cargo ship sound updates
9 Months Ago
Vending machine translation token now routed through protobuf
9 Months Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
9 Months Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
9 Months Ago
double cover model and wip prefab
9 Months Ago
vm sks updates
9 Months Ago
backup latest wip
9 Months Ago
merge from main
9 Months Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
9 Months Ago
Removed #ifdef'd sections, un #ifdef'd timing
9 Months Ago
Server compile fix
9 Months Ago
Cherry pick 95093
9 Months Ago
Got biome tinting in
9 Months Ago
Cherry pick 95091 + fixes after rebase
9 Months Ago
Subtract 95056
9 Months Ago
Merge from main
9 Months Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
9 Months Ago
Set phrases for all npc vendors
9 Months Ago
Blue, red, yellow, black and purple recycler albedo variations + materials