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125,756 Commits over 4,109 Days - 1.28cph!

6 Months Ago
Progress on foliage instancing: noise generation on gpu, fixed compute placement sync issues, wip instance data offsets and usage in foliage shader.
6 Months Ago
Parent merge
6 Months Ago
Codegen
6 Months Ago
Merge from avatar_masks
6 Months Ago
Merge from avatar_masks
6 Months Ago
Cleanup of avatar masks for player/humanoid animations + added a collection of masks useful for isolated anim playback.
6 Months Ago
Merge from media_projects/player-copy-fixes
6 Months Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
6 Months Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
6 Months Ago
Merge from main
6 Months Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
6 Months Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
6 Months Ago
More sockets
6 Months Ago
Runtime hash set to check for allowed types. This should be done in code gen instead
6 Months Ago
Added SyncVarConditional, this ensures a Func successfully return true before calling OnValueSync
6 Months Ago
Created base SyncVar class. Use generics and hook the getter/setter instead to save on memory
6 Months Ago
Added message types
6 Months Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container
6 Months Ago
Flamechunk atlas.
6 Months Ago
Merge from holo_nvg_fix
6 Months Ago
Holosight reticle now resets to the default red colour while the NVG camera is on, eliminating the slightly different appearance of the different colours combined with the NVG post fx Automatically switches back to the selected colour when the NVG camera is disabled
6 Months Ago
Environment volume updates for the above ground / below ground transition pieces
6 Months Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
6 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
6 Months Ago
Station prefab updates
6 Months Ago
6 Months Ago
Side atlas
6 Months Ago
merge from primitive
6 Months Ago
Replicated horse head turn
6 Months Ago
Save item to disk immediately when modifying era of item via era editor window
6 Months Ago
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6 Months Ago
Fixed normal compression with workshop imported normal maps and normal maps exported to steam
6 Months Ago
Add convars to control what building grades are allowed - `upgrade_{grade}_enabled` will remove upgrade tiers - `upgrade_{grade}_cost_multiplier` will increase or decrease the cost - `build_twig_cost_multiplier` is used for twig - replicated so applied to both the clientside UI & server resources taken
6 Months Ago
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6 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
6 Months Ago
Removed old towing code left on modular cars
6 Months Ago
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6 Months Ago
merge from siege_weapons (horse siege harness)
6 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
6 Months Ago
edited vm mini crossbow shoot animations
6 Months Ago
Merge from presets_editor/quality
6 Months Ago
Merge from integration
6 Months Ago
RFO debug stuff for Dayaan
6 Months Ago
Various atlas iterations.
6 Months Ago
Fixed female breasts censor cube covering screen when using ballista
6 Months Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
6 Months Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
6 Months Ago
-Updated Ballista Texture and material assignments
6 Months Ago
Negative background to fix halo.