112,279 Commits over 3,928 Days - 1.19cph!
Tiger asset, textures and material setup
Added exhaustive check of database when asset child assets can't be determined by Unity
merge from qol_auth_friends_tc
Updated to scan for external moves and deletes
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
scaled down heads a lot, started on some lighting presets
Added new overlay type and prefab for hood. Item.
merge from sks (Sar skin for nomad hazmat pack)
thumb_up
23
thumb_down
74
merge from external_holdtobuild
merge from launch_site_puzzle_loot_fix
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
Fixed crates spawning inside LS elite spawns on puzzle reset
merge from industrial_conveyor_quickmove
merge from cargo_double_dock
merge from mission_improvements_may_24
merge from material_reserialize_may_24
Improve ServerUse for weapons with >0 thickness. Previously a sphercast would find all hits along the bullet's travel, and then hit the first valid solid object. But imagine a theoretical bullet with e.g. 20m thickness, hitting the ground in the middle of a crowd of players. That bullet hits the ground first, so that's considered the canonical hit, and no players take damage at all.
In this updated version, we only exit once we've done damage to something that can actually take damage, otherwise we keep looking through all the hits. Since this means we might now find valid hits behind solid static objects, we now also check for visibility of the hit.
Minor edit, don't need a separate method here
Added a backup generic hit pos so the attack heli rockets crosshair doesn't ever have to reset confusingly to the center of the UI
Fix compile error from title being changed to titlePhrase
Added a slight level of movement forgiveness when placing external walls, placing should now be possible while perched on something (where for all intents and purposes you're standing still but you might be moving an imperceivable amount per frame)
Short Ice Wall now takes 3 seconds to place
Get rid of most of the unused commented code
Merge from main -> qol_auth_friends_tc
Fixed cargo ship not remembering which harbor it was docking at if the server was saved mid-dock
Fixed the quick move conveyor path leaving 0 quantity items behind when moving items
These get cleaned up every second in the item heartbeat but we need it to be faster because electrical furnaces have limited space and the 0 quantity items were making the conveyor think it was full and shut down
Reserialize all materials (1083 changes)
Merge from cui_scrollablecontainers_54
Fixed typo in horizontal scrollbar json read
merge from electricity_power_fixes/2/doorcontroller
Fixed NRE when saving null io line anchors refs
cherrypicking
96512 !Removed the 5 scraps you get from recycling a RF Pager (as we removed the tech trash from its recipe)
Unity 22 package unity.ai.navigation metas