reporust_rebootcancel

122,302 Commits over 4,048 Days - 1.26cph!

11 Months Ago
merge from wire_slacking/optimisations
11 Months Ago
radhouse large checkin
11 Months Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Define fix
11 Months Ago
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev. Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
11 Months Ago
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
11 Months Ago
Disable UIBlackoutOverlay if in debugcamera
11 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
11 Months Ago
manifest
11 Months Ago
merge from fluid_push_max_output_increase
11 Months Ago
merge from creative_mode
11 Months Ago
Merge from wire_slacking/optimisations
11 Months Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
11 Months Ago
Merge from main
11 Months Ago
Merge Bikes -> Aux2
11 Months Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
11 Months Ago
Added invisible pipe option to industrial connections
11 Months Ago
Set up motorbike speedometer
11 Months Ago
Implemented motorbike fuel gauge and needle shake
11 Months Ago
Can now build building blocks of any skin/grade in free build mode
11 Months Ago
Merge from main
11 Months Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
11 Months Ago
Testmap
11 Months Ago
Final'ish tweaks
11 Months Ago
Mat fixaroo
11 Months Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
11 Months Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
11 Months Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
11 Months Ago
Merge from main
11 Months Ago
Fixed demo recorder off-centered popup
11 Months Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
11 Months Ago
Merge from tutorial_map_fix
11 Months Ago
merge from demorecorder_ui_improvements
11 Months Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
11 Months Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
11 Months Ago
compile fix
11 Months Ago
Remove debug print
11 Months Ago
merge from wire_slacking/optimisations
11 Months Ago
NotifyLOD component on hose prefabs
11 Months Ago
updated motorbike skinning
11 Months Ago
Code cleanup, comments
11 Months Ago
Motorbike chain now animates
11 Months Ago
Fixed wire length calculation
11 Months Ago
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11 Months Ago
weekly skins setup
11 Months Ago
merge build_leave_bundles_symlink -> monument_scenes