128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed some minor catapult FX issues.
Cleaned up temp files.
                
                
                
                
             
         
        
            
            
            
                
                Moved explosives primitive gamemode wb2
                
                
                
                
             
         
        
            
            
            
                
                Battering ram and battering ram repair costs - ram now required 150 HQM
                
                
                
                
             
         
        
            
            
            
                
                Updated wood & metal shield impacts.
                
                
                
                
             
         
        
            
            
            
                
                Incendiary catapult projectile has its own larger fireball spawn.
Spawn fewer of them.
                
                
                
                
             
         
        
            
            
            
                
                Flame arrow less stretchy during the middle of the mini crossbow reload animation.
                
                
                
                
             
         
        
            
            
            
                
                Fixed fireball smoke lingering on after fire extinguishes.
                
                
                
                
             
         
        
            
            
            
                
                Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
                
                
                
                
             
         
        
            
            
            
                
                Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
                
                
                
                
             
         
        
            
            
            
                
                Fix IO arrows not working with microphone
                
                
                
                
             
         
        
            
            
            
                
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                Implement precise placement check on CPU to improve instance offset accuracy (to test against cheaper approximation), extend debug info to test accuracy, use procedural noise instead of texture, improve randomisation, apply rotation to instances based heightmap
                
                
                
                
             
         
        
            
            
            
                
                Piercer flip bugged (with gizmo) for Ian.
                
                
                
                
             
         
        
            
            
            
                
                Orientation almost working
                
                
                
                
             
         
        
            
            
            
                
                Added a orientation debug gizmo for Ian.
                
                
                
                
             
         
        
            
            
            
                
                Workaround for that one weird floating gib ghost.
                
                
                
                
             
         
        
            
            
            
                
                Shake tweak on large boulder.
                
                
                
                
             
         
        
        
            
            
            
                
                - Fix broken projectile velocity normal calculation
- Allow automatic normal translation to be automatic, on or off
- Attempted to fix match orientation (might need some more minor tweaks)
                
                
                
                
             
         
        
            
            
            
                
                Setup FX and screen shake profiles for medium and small catapult boulders.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ram taking damage from head collisions
Tweaked catapult amount of boulder we spawn with the scattershot
Fixed projectile rotating the wrong way
                
                
                
                
             
         
        
            
            
            
                
                Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
                
                
                
                
             
         
        
            
            
            
                
                Small damage effect ram head fixes.
                
                
                
                
             
         
        
            
            
            
                
                Improved horse towing interactions
                
                
                
                
             
         
        
            
            
            
                
                Restored ballista rotation sounds I just broke on 
112292
                
                
                
                
             
         
        
            
            
            
                
                Fixed static ballista anim mask
                
                
                
                
             
         
        
            
            
            
                
                siege weapon sound import settings
                
                
                
                
             
         
        
            
            
            
                
                additional battering ram sounds and polish
codegen
                
                
                
                
             
         
        
            
            
            
                
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                Fixed occasional ballista desync
Fixed choppy movements when another client is reloading
Fixed pitch rotation sometimes not working because of animations
Cleanup
                
                
                
                
             
         
        
            
            
            
                
                Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
                
                
                
                
             
         
        
            
            
            
                
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                ▆▉▇'▍ ▆▋▌▄ █▉▌▅▉▉▋ ▆▋▍▄▌▌▅ ▋▉ ▆▅▍ ▇▆ ▇▍ ▉██▅▉▅▍, ▄▊▇ ▅ ▉▉█▋█▇ ▅▉ ▄▋▅▅/▉▄▌▋ ▊▅▋ █▋▅▉▆▊▅
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
                
                
                
                
             
         
        
            
            
            
                
                Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
                
                
                
                
             
         
        
            
            
            
                
                ▊▅▌▌▄▇▉ ▉▌▋▅▆▅ ▍▆▅▊▌▌▌, ▅▍▌▌ ▋▍▊ ▆▌▆▅▆
                
                
                
                
             
         
        
            
            
            
                
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                Trumpet tree prefab setup / updated bounds, colliders and markers
                
                
                
                
             
         
        
            
            
            
                
                + Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective.
+ Added '-' character for negative numbers :)
+ Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
109698 - fix client parenting issue with thrown explosives (c4, satchels)
                
                
                
                
             
         
        
        
            
            
            
                
                Trumpet tree custom colliders 
Trumpet tree billboard setup
                
                
                
                
             
         
        
            
            
            
                
                added tactical gloves to v4 loadout
                
                
                
                
             
         
        
            
            
            
                
                Female metal plate, backpack v4