113,663 Commits over 3,959 Days - 1.20cph!
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Merge Main -> ServerSideRagdolls
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour.
- Adjust scrap heli prevent movement colliders.
Remove desktop.ini files added in
90510 (Alistair pls)
Fix missing world model outline on vampire stake
Merge ServerSideRagdolls -> main
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
Merge from oil_rig_radiation -> sav244
Enable Prevent Movement layer collision when server-side ragdolls are enabled
Run Scene2Prefab on both oil rigs
Confetti collision trickery to deal with interior blasts
Barrel cover goes away for X seconds after firing
Set large oil rig radiation falloff to 40% instead
Add option for radiation triggers to bypass armor and apply a set amount of rads
Change radiation from 100 -> 2 / sec but bypass whatever armor you wear
Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
twitch rivals decal prefab
textures updated, materials updated
Merge main -> ServerSideRagdolls
Fix UI behind the sign paint UI still being somewhat interactable
Fix performance regression when painting high res signs like the XXL one
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
Fixed metal/spec scaling and fallback behaviour on material inspector
Change all the blue lights to amber lights
Ensured water catcher and refinery retain the same protection values.
merge from packed blend branch
texture set changes - removing incorrect metalness from some bits
Added a simple privilege base for entity and vehicle priv
merge from packed blend branch
progress - texture set #3
texture polish
Fixed macro textures not allowed to tile
Restoared sav to 243, stomped in
90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs
Network++
Ensured shelter and door have same protection.
Ensured if one entity dies and the other somehow hasn't died then to kill it.
Reduced update health calls.
Legacy shelter now aligns with terrain normal.
Cost of shelter reduced.
manifest rebuild - fixed manifest conflicts in standalone
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
merge from fix_item_origin_network_updates