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132,617 Commits over 4,262 Days - 1.30cph!

10 Months Ago
backup
10 Months Ago
Client update fix
10 Months Ago
Added some missing shaders to always included shaders
10 Months Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
10 Months Ago
manifest
10 Months Ago
codegen -> main
10 Months Ago
code gen
10 Months Ago
show_sprinkler_range -> main
10 Months Ago
Added convar to allow enable/disable
10 Months Ago
Remove unneeded ddraw commands
10 Months Ago
Flags
10 Months Ago
Fixed inaccurate sprinkler radius
10 Months Ago
Added toggleAlwaysOnRadius command
10 Months Ago
Fixed volume guide being slightly offset towards the player
10 Months Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
10 Months Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
10 Months Ago
Volume guide now disables properly when turning off
10 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
10 Months Ago
Further heater zone placement refinements
10 Months Ago
edited crocodile sprint and swim attack anims
10 Months Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
10 Months Ago
Updating reload animation with correct dart movement
10 Months Ago
Corrected some incorrect heater growable sizes
10 Months Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
10 Months Ago
Ensure sphere prefab loads into memory correctly
10 Months Ago
- Proper prefab based volumes support - Ensured prefab scales properly
10 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
10 Months Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
10 Months Ago
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10 Months Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
10 Months Ago
Fixes. Support for turning off.
10 Months Ago
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10 Months Ago
bundle fixes
10 Months Ago
Refactor
10 Months Ago
Merge from spatially_aware_env_volume_fixes
10 Months Ago
Added a convar for disabling spatially aware environment volumes
10 Months Ago
Candle support.
10 Months Ago
Test save
10 Months Ago
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10 Months Ago
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10 Months Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
10 Months Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
10 Months Ago
compile fixes etc
10 Months Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
10 Months Ago
merge from ase-camdepth-fix
10 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
10 Months Ago
Beehive compile errors
10 Months Ago
bee_compile_errors -> main
10 Months Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
10 Months Ago
Setup volume prefab support