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113,679 Commits over 3,959 Days - 1.20cph!

1 Year Ago
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1 Year Ago
Cleaned up hand hold parameter handling
1 Year Ago
More solver iterations for server-side to compensate for 16Hz. Greatly reduced jitter
1 Year Ago
Use jobs+burst for 2D painting so very fast strokes don't kill your framerate
1 Year Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
1 Year Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
1 Year Ago
Simplified ClientInit, less duplication
1 Year Ago
Finally fixed player neck bone issues properly for both client and server side ragdolls. Will try to clean this up a bit more.
1 Year Ago
Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
1 Year Ago
high calibre revolver LODs basic world model prefab setup
1 Year Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
1 Year Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
1 Year Ago
PFX scene backup
1 Year Ago
Confetti meshes
1 Year Ago
Manifest again
1 Year Ago
Merge from main (stomp craggy and manifest)
1 Year Ago
Make arrow renderers children of the bow_root_bone so that it gets turned on/off appropriately during the bow firing animation Update manifest
1 Year Ago
Revert 90141, fix client-side ragdoll neck issues
1 Year Ago
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
1 Year Ago
Confetti cannon takes 3 damage per blast, has 100hp Poolable
1 Year Ago
Set up primitive colliders, deploy volumes, bounds, etc
1 Year Ago
Turn on add_breathe IK pass again
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
cherry picking new shader from diogo's branch
1 Year Ago
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
1 Year Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
1 Year Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
1 Year Ago
Supersample the brush texture when painting so the rotation shouldn't add pixel gaps to them
1 Year Ago
Add spray brushes with random rotation Fix paint object turning black when the light is off and it's night time https://files.facepunch.com/Rohan/2023/November/27_14-50-UnrealisticConch.png
1 Year Ago
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1 Year Ago
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1 Year Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
1 Year Ago
updated 3p revolver override controller
1 Year Ago
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
1 Year Ago
player animator update - set add_breathe layer to use foot ik flag
1 Year Ago
cherrypicking io_budget_health
1 Year Ago
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1 Year Ago
updated world bow anims
1 Year Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
1 Year Ago
updated rigged world bow model
1 Year Ago
added bow icon
1 Year Ago
merged from birthday_time :tada:
1 Year Ago
merge from fix_heli_crate_sfx
1 Year Ago
merge from qol_ent_setgrade
1 Year Ago
Texture size optimization. Nixed one unused mask.
1 Year Ago
Added In Confetti Cannon FBX and Materials Started Basic Prefab Setup for Confetti Cannon
1 Year Ago
Cleaned GC code.
1 Year Ago
scene latest
1 Year Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
1 Year Ago
merge from main -> qol_hbhf_dialog