156,035 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Fixed skin viewer trying to load prefabs from the prefab asset scene when its not loaded yet Added a safeguard in GUIDToObject, any request from a non loaded asset scene won't cache the null miss
2 Months Ago
Update: rewrite ToStreamForNetwork to be thread safe - EntityMemoryStreamPool is now a concurrent queue Now, theoretically, we just throw it at threads and drink champagne Tests: craggy, built a base and checked decay timer
2 Months Ago
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2 Months Ago
Descent save fix
2 Months Ago
Update: initialize every SaveInfo with ThreadSafeTime.TakeSnapshot - also removed some jobs 2 code I missed previously Tests: on craggy rode a horse, built a base, checked decay timer was updating as I added/removed resources
2 Months Ago
Deploy animation added to pool set
2 Months Ago
updated sculpting menu items
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
2 Months Ago
merge from menuwarmup_editor_optims
2 Months Ago
assign new pedestal for gui
2 Months Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Manifest
2 Months Ago
Fixed home's hero video init issue when using no menu warmup mode
2 Months Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec
2 Months Ago
reduced block size to fit pedestal better
2 Months Ago
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2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Added Disable Dev Tools Warmup editor pref, skips the dev tools tabs warmup until first opened Saves ~0.3s when entering playmode
2 Months Ago
Disable menu ui warmup editor pref now skips instantiation of the menu pages completely, they get created on first navigation instead Saves ~2.5 seconds when entering playmode, without disabling the menu ui completely (at the expense of stalls when opening the menu tabs for the first time)
2 Months Ago
world model for masterkey, LODs and collision
2 Months Ago
merge from main
2 Months Ago
Adding master key viewmodel rig
2 Months Ago
Merge from reyclebin_storage
2 Months Ago
Static check
2 Months Ago
Pool table view model turn animation updates + adding extra idle poses and stepping anims
2 Months Ago
merge from main
2 Months Ago
Removed the shader level setting under the graphics settings as it is no longer in use
2 Months Ago
merge from main
2 Months Ago
Fix more compile errors
2 Months Ago
Fix server compile issues and bad shader merge
2 Months Ago
Fix TerrainAlphaScanner compile error
2 Months Ago
Merge from main
2 Months Ago
Remove shader debug pragma
2 Months Ago
Fix holes rendering an extra instance
2 Months Ago
Merge from main
2 Months Ago
Merge from vm_attachment_swap_fix
2 Months Ago
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
2 Months Ago
Setup holes on foundations just for testing
2 Months Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
2 Months Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
2 Months Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
2 Months Ago
Satellite stuff WIP
2 Months Ago
game_room_dlc -> main
2 Months Ago
Compile fixes
2 Months Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other