156,029 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Server skips fetching all the properties of players steam items when deserializing their inventory Speeds up entering playmode (and runtime server inventory deserializing), can be slow depending on your inv size
2 Months Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
2 Months Ago
merge from fix_editor_disable_deepsea -> main
2 Months Ago
Don't spawn in the deep sea manager at all when it's disabled in editor preferences
2 Months Ago
merge from copy_paste_load_threaded -> main
2 Months Ago
merge from bootstrap_optims
2 Months Ago
Load the copy paste files on startup on a background thread - still loads textures and adds to the list of files on the main thread - saves 600ms for my 36 copy pastes - more important for editor iteration speed than standalone clients (as most players aren't admins and don't have copy pastes on their client)
2 Months Ago
Removed the forced world and prefabs asset scenes activation from bootstrap (they still stream in the background, bootstrap no longer waits on them) Skin viewer activates the prefabs scene when opened for the first time, it keeps waiting for it to be loaded if its not ready to be activated Skin viewer loads bundled workshop skins through a sync path when the async bundle queue is blocked (the world scene holds the queue until its activated it when connecting to a server)
2 Months Ago
pool: Ensure we cant move after hitting the ball
2 Months Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
2 Months Ago
Add the upkeep component to both high walls and gates
2 Months Ago
Add support for the "Upkeep" component to tick a bool if it's a high wall - will then use the convar for it's multiplier instead of the base's upkeep multiplier (based on size)
2 Months Ago
Add `high_wall_upkeep` convar to control what the upkeep of high walls will be - set to static value because high wall upkeep would be too low near single TCs and too high near big bases
2 Months Ago
Refactor BuildCost() so it returns a struct that contains the cost & how many items are produced each craft - allows us to divide the upkeep for high walls by 3x because we craft 3x per craft
2 Months Ago
Fixed regression with portal turret voice lines Break debug.getlocal a little Try to fixup crash dump console log with newlines * Usages of MsgC or Msg without newlines would garble up the log, so we try to add newlines to the internal crash dump log so it looks correct, and also ignore empty lines Add more decal nullptr checks Fixed Ctlr+LeftArrow crash with TextEntry again Fixed Entity:Remove removing stuff prematurely when crazy physics is involved Added util.IntersectRayWithTriangle
2 Months Ago
Change start/end frames for turn animations, they had like 15 frame tails of nothing at the end.
2 Months Ago
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2 Months Ago
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2 Months Ago
rock carving pedestal wip baked model
2 Months Ago
merge from console_optims
2 Months Ago
Console autocomplete optims
2 Months Ago
Flare animation and events updates
2 Months Ago
One more terrain fix in puzzle zoo
2 Months Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
2 Months Ago
merge from waterwell_stock_decrease -> main
2 Months Ago
Decrease max stock of items in waterwell vendor from 10 -> 2 - increase restock time from 2m -> 10m per item - keep syringe & ammo at 10 stock & 2m restock time
2 Months Ago
dome logic decal tweaks to help left to right reading
2 Months Ago
refactor turn in place to mostly use anims, give up on ik for now.
2 Months Ago
merge from turret_hqm_increase -> main
2 Months Ago
Increase turret crafting cost from 10 HQM -> 25 HQM
2 Months Ago
Polish pass on supply signal refresh anims
2 Months Ago
merge from fix_boat_vendor_heli -> main
2 Months Ago
Add tests to confirm boat spawners don't destroy helicopters & boat spawners still destroy boats
2 Months Ago
Add support for vehicle spawners to label what kind of vehicles they spawn (boat, horse, heli) - prevent boat spawners from deleting helicopters when spawning boats since they can't get in the way
2 Months Ago
WTP fixes - gearbox wheel turns smoothly - switched from prefab serialized values to server convars - added debug convar command to check current pressure of tank(s)
2 Months Ago
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2 Months Ago
Console: no more truncated combatlog, big perf improvements (only reparse changed rows, flex texts can use the measure fast path)
2 Months Ago
Add UV1 channel to the 100x300 barrels blocker for use with a new beveled rubble detail normal, in order to reduce the low poly look on some rocks
2 Months Ago
more basement player block blockouts
2 Months Ago
- play confetti effect on win
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Wood Panelling wallpaper - WIP textures and material
2 Months Ago
Converted multi-compiles to shader-features where applicable in the cloth shaders
2 Months Ago
merge from mainmenu_toggle_optims
2 Months Ago
master key for apartments viewmodel and textures
2 Months Ago
Bar Stool Wood - Updated model with backface on cloth, updated textures
2 Months Ago
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