250,896 Commits over 3,959 Days - 2.64cph!

57 Days Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups
57 Days Ago
Initial setup
57 Days Ago
added GameTip for additional sculpting controls
57 Days Ago
Added clip brush to lower area, added more coins Added a ton of coins to the intro area, fixed water particles Prevent camera from infinitely zooming out in Pause Menu
57 Days Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
57 Days Ago
Creating new non-asset registers entry and opens rename properly, fixes Facepunch/sbox-issues#7001 Don't let creating new resources be blocked by not yet having a compiled version on disk, fixes Facepunch/sbox-issues#6991
57 Days Ago
Fix duplicate GameClosing panels
57 Days Ago
Added a detail layer property section to each of the blend shaders
57 Days Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
57 Days Ago
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57 Days Ago
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57 Days Ago
Hide game packages that don't have cll files until they update
57 Days Ago
Hackfix: skip bootstrap smoke test at the start - Key here is skipping error logs, since they trigger test failures. Right now we build this weird mutant executable, and it tries to run server-side smoke test despite being on client. It emits an error, that we can't suppress that early, and which tips over the tests. I'll need to fix this properly once I got better build pipeline control. Tests: ran LoadProcTest - it passed (though it's mostly a dummy test)
57 Days Ago
- Removed doubled stats prefab - More logging - Setup feed object parent
57 Days Ago
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
57 Days Ago
Added camera positions to Ginnle Added Rubert Voice Lines for quest complete and hooked up SpeakingObjects
57 Days Ago
Give better titles to collider trigger actions
57 Days Ago
Add Collider.OnObjectTriggerEnter/OnObjectTriggerExit
57 Days Ago
enabled damage layer on all siege tower materials with detailLayer
57 Days Ago
Timer no longer displays in hub levels UI cleanup Fix dialogue not set errors in intro area
57 Days Ago
Buildfix: added missing namespace qualifier Tests: none, trivial change
57 Days Ago
Stop NRE on clearing feed
57 Days Ago
Get admin panel stats instance properly
57 Days Ago
adding damaged materials for the ram shell
57 Days Ago
Bugfix: resolve location of asset bundles when running standalone perf test - Also symlinking server bundles instead of client, for now Tests: ran the LoadProcTest, no more logs of failing to open bundles
57 Days Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
57 Days Ago
fixed incorrect material definition on battering ram rear door LOD2
57 Days Ago
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57 Days Ago
merge from creativemode_io_text
57 Days Ago
Change facepunch.sandbox test to facepunch.walker
57 Days Ago
Only show the creative mode text when a pending wire is active
57 Days Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
57 Days Ago
Adjusted finishline Widemode for cameraintro Sort leaderboard correctly Hide items on platform runs Fix missing logo on intro Move to tutorial after intro Move map icons to /ui Update .sboxproj
57 Days Ago
Disable package tests that don't have code archives (garry.testbed, carsonk.voip_roulette)
57 Days Ago
Lets handle package startup errors a bit better, shutdown properly, popup an error
57 Days Ago
icreased grid resolution further
57 Days Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
57 Days Ago
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57 Days Ago
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57 Days Ago
Added placeholder damage and damage script to catapult
57 Days Ago
Merge: from main Tests: none (big merge, going to fix any issues in follow up commits)
58 Days Ago
Bunch of compile fixes
58 Days Ago
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58 Days Ago
Report build errors
58 Days Ago
Remove rigidbodies from menu-main scene
58 Days Ago
decal component
58 Days Ago
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58 Days Ago
merge from teslacoil_tweaks
58 Days Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
58 Days Ago
Filter out .dll when downloading packages Compile and load code on package download