136,493 Commits over 4,324 Days - 1.32cph!
Merge LocomotiveFlickerFix -> Aux2
Fixed ServerMgr compile after merge from Main
committing here now that i know i haven't broken the locomotive:
- separated out all of the decals and some of the yellow strips
- updated lods and prefab
- added decal renderer and decal cull to the decals
no idea if fix works yet
Light animations & tweaks.
Motion vector atlas size optimization
Fireplace lighting setup & cleanup
Fx iteration
New sprite sheets & scene backup.
Bespoke mesh file for fireplace fx iteration
Scene backup
Some file renames/moves for consistency/organization
GetInheritedProjectileVelocity comments
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Hopeful workaround/fix for VFACE semantic returning wrong values
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made changes to decals on the caboose
added decal renderer & decal cull scripts.
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fixes for random Unity weirdness.
separate stopping distance for owner.
more tests.
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Set up ProceduralMapTesting to also generate a small underground rail network, and a harbour monument to provide access to it
Asset farmed up all the other fire props.
Campfire tweaks.
Pfx scene backup.
progress on grounds - wip
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merge from ParentVelocityInherit2
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Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
distance based update rate
set query filter when switching.
only switch navmeshes if the distance saved is worth it