194,188 Commits over 4,079 Days - 1.98cph!

4 Years Ago
Use an RPC instead of a signal call to cancel a gesture
4 Years Ago
Various cleanup Removed input swallowing when exiting gestures, no longer needed
4 Years Ago
Merge from gib_cache (gibbing performance improvements)
4 Years Ago
Vertical offset on emitter
4 Years Ago
Add missing ViewmodelRenderer component to cards VM
4 Years Ago
Use gib local scale as the base for scale value instead of assuming it's scale is 1 (fixes some gibs with incorrectly scaled pieces)
4 Years Ago
Merge from main
4 Years Ago
L/R directional bird emitter
4 Years Ago
Merge from dbl_shotgun_zfighting
4 Years Ago
Basic hack to get the card-holding view model to show up for the local player. Will redo this properly later
4 Years Ago
Merge from main
4 Years Ago
Reworked the flipbook so that the bird doesn't jerk back and forth
4 Years Ago
Server browser will now display a "tag" when server is running a version different to client's Added total server count readout to the server browser Get rid of server's steamid64 from Lua as it serves no purpose now (valid GSLT is still required and checked for) Fixed server name being misaligned vertically due to the icons on the left Fixed version text in main menu linking to the wrong gmod repo when clicked on while on a beta branch Added extra space for map names in server list for screens that can fit it
4 Years Ago
merge from main
4 Years Ago
Terrain update for my test map
4 Years Ago
Playing cards viewmodel setup - 1st pass Anims Animator Prefab Added Matt's card model & textures Made a material & assigned textures
4 Years Ago
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4 Years Ago
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4 Years Ago
baseline
4 Years Ago
Improved shore ice spawn settings Reduced density of floating ice sheets Made shore ice spawn before small arctic rock formations Increased viewing distance of shore ice Removed obsolete shore ice prefabs
4 Years Ago
Renamed animal folders, deleted TestAnimal prefab.
4 Years Ago
Renamed animal AI classes/files/designs.
4 Years Ago
more clean up
4 Years Ago
Added a ref to BaseNavigator in BaseAIBrain and removed all individual state get/caching of BaseNavigator.
4 Years Ago
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4 Years Ago
Bunch of clean up/refactoring/optimizing
4 Years Ago
solo sub intial setup, mesh and lods and 95% of the collision.
4 Years Ago
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
4 Years Ago
Fixed junkpile_a sedan baked LOD color being incorrect Fixed desire trails coming too close to swamp_c revealing the water plane some misc fixes at trainyard improved caves terrain anchors, improved the cover over cave terrain holes removed unfinished lighting work from cave_sewers_hard disabled batching on junkyard mounds as it seems to break vertex alpha, impact should be low
4 Years Ago
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4 Years Ago
Compile fix
4 Years Ago
Fixed "no IPV6 support" when connecting using localhost
4 Years Ago
merge from main
4 Years Ago
Improved roadside wrecks LODs accuracy some more
4 Years Ago
Arid cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
4 Years Ago
made van_e LOD4 and LOD5 display where the holes in the vehicle are to prevent camping inside
4 Years Ago
further improved new sewer blocks to cope with terrain by filling in the space
4 Years Ago
Add a chance for the random move option to sometimes fold if the hand isn't good Fixed AI's raising too much
4 Years Ago
Fixed some cases where looping gestures would end prematurely
4 Years Ago
Revert belt change (was no longer needed)
4 Years Ago
Fixed some test window issues
4 Years Ago
Various rules updates and fixes
4 Years Ago
Fix compile errors
4 Years Ago
Merge CardGames/HandleAllIn -> CardGames
4 Years Ago
- Handle all the complexities of draw results for two or more players, and/or players being all-in for different amounts, and how that affects their winnings - Refactoring and cleaning up card games code all over the place. Protocol++ Still needs more testing.
4 Years Ago
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4 Years Ago
Testing tweaks
4 Years Ago
Flesh out support for multiple player pot splitting
4 Years Ago
Fix incorrect payout calculation
4 Years Ago
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