198,704 Commits over 4,140 Days - 2.00cph!
▊▌▌▋█ ▅▋▌▍▉▅▌▉▅▉ ▌▄▌▄ ▋▇▄▊▋▅ ▍▋▅ ▉█▅▇▊▆▇▍▍ ▉▆▇▋▇█
Merge from crafting_pebkac
Prefab and scene updates to support train tunnel variants and train tunnel transitional pieces (using placeholder meshes)
Added left / right variant support to GenerateDungeon
Added transitional piece support to GenerateDungeon (to spawn a transitional prefab when it's impossible to match the exact variant)
Sort skins by recently used in the skin picker in the craft menu and the repair bench, persists across sessions
▍▊▅▇▉ ▉▋▇▉ █▄▆▄█▌▍▇▄▋/█▌▇▌▍▅▌▇▇
Reverting spline asset path code for now as GetAssetPath didn't work on prefab variants and GetPrefabAssetPathOfNearestInstanceRoot caused the Unity editor to crash on certain prefabs
▌█▇▉▋ ▄▍▇▄▍▅ ▅▆▇▄█▋ ▉▊▍ ▇▇▅▉▋ ▇▌▌▇▇▉▇▊ ▌▅▇█ ▇▊▌▆▆▌▄▋█
Fix several bugs with spline data generation
▌▍▍▄▋▇ ▄▇ ▌▆▊▉▌▆ ▊▆▌▇▊▅▄▌▋▌ ▉▄ ▅▊▌ ▋▌▌▌▌█▆▌▍▇ ▋▋ ▊▋▌▋▋▋▇█ ▇▊▉▄▌█ (▍/▅/▅)
▉▋▅██ ▄█▌▋▄▌ █▇▍▍▍█ ▇▅▍'▅ ▌▆▋▅█ ▅▆▋▍▇▉▅▋█
▋▇▉▊ ▌▉▅▇/▉▉▅▍ ▉▆▆▍▄, ▄▉▇▋▇█▅▇▋ █▇▆▅/▅▇▍▋ ▋▅▅▊▄▉▅▅ ▉▊▊ ▍▄▇▆ ▅▇▊▉█▄▇▌
Compilation fix for editor vs build
Fix spline data assignment. Previously if two prefabs shared the same data but one changed, it would incorrectly update the data for both. Now checking the prefab path
▊▉▇ ▇▅ ▇▉▆▌▇▋ ▇▇▅▄▆▉ ▇█▄▍▌ █▄▋▌▆▊▊▇ ▌▋ ▉▊▊▍ ▆▉▍▅▉█
▄▊▆▋▌ ▋▅▋█▅▉▍▇ ▉▍▇▆▉▇▌▉▅ ▍▍ █▍▊▌▌▌▋▍▇ ▉▊▋▋███▆
hook up sofa deploy/destroy sounds
Added optional argument to IGMODAudioSteam.SetTiime: If set to true - do not decode/render the steam to given position which can be expensive but necessary for some streams, just seek to it. Defaults to false.
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain
Ensure GenerateDungeon always places its result underground
Added underground volume / terrain trigger / water trigger to tunnel pieces
Adjusted "Disconnect" button on gui.OpenURL dialog for localizations that are too long (Community Contribution)
Decoupled sound.PlayURL/File's threads and the timer library clientside from server's tickrate
▍▇▋█▉▌▍▆ ▇▍▅█▅▉█ ▋▋▄▊▆▆▄▋▆▄ ▌▆ ▇▍▋ ▉▇▇▍▌▊▄█ ▅▆▄▊▅▋▋ ▄▉▌. ▍▊█ ▇▌▉ ▆▍▊▉▇▊▊ ▊▇▉█ ▋▅▆▊▋▋▇ ▌▇▅ ▊▍▍▉▍▇▇ ▇▆▇ ▆█ ▋▊▍ ▄█▄▉▉█▇ ▉▇▍▌ ▆▅ ▅▍▅▉█▇ ▊▄▊ < ▍█▆.
updated generic sitting pose
nav_quicksave 2 will now skip mesh visibility computation
Updated Sofa repair and pickup item
base mounted state to handle disabling navigation.
▊▊▉▍▇▌ ▋▆▇▄▇ - ▍▅ ▆▆▋▄▄, ▆▄▅▄▄▊█▉██ █▌▊ ▅▌▉▆▍▋ ▉█▅▋▆, ▍▍▇ ▍▄▉▇▉▉ ▅▆▆▄▉, ▊▍▉▋█▇ ▋██▅▄▊ ▍▆▍█▊▄▆, ▍▅▄▇▉▉▌▄ ▍▇▉▌▊█▋▇▌▍ ▋▋▇ ██▉▅▌
▄▅▄ ▍▄▉▉▋▋ ▆▊▄ ▋▊▋▊▍▍▄ ▄█▌▅▍▍▇▅▇ ▅▌▌▌▌▇▉▋ ▊▅▉▇▍▌▅
▍▄▆▄ ▆▄▋ ▋▆▋▊ ▍▍▉▍▅▆▉▍▉, ▍▌█ ▉▉ ▌▋ ▌▍▊▇▋▆▆▅ ▊▇▇ ▍▄▌▋▌▍ ▉▄▄█▉ ▇▉▄▋█▆▄▉▋
▌▌▉▆█ ▉▍▊▋ ▆▋▌▆█▅▊▉ ▄▌▍█▍▌ ▅▅▆▆. ▇▌█▌▋ ▊▅▋█ ▍▊▆▋▌▊▉██ █▊▇▅▌ ▄▆▌▊█▍▄▇▄▆▆ ▊▌ ▇█▄ ▅▄▋▋ ▊▌ ▌▄▅▌▇▇ ▊▊ ▉ ▍▆▄▇▉.
▇▉▌▍▄ ▊▉▅▊▍▄▄▉▍█ ▄▅█▌▊ -> ▆▊▊▋