194,760 Commits over 4,079 Days - 1.99cph!
more fishing village set dressing
electric wires setup
finished rowboat emblem by adding pedestal mesh
Scene to prefab villages
Fixed third person animations not working while paddling
Added setdestination_navmesh_failsafe convar, npcs will attempt to place themselves on a navmesh when setdestination is called and they're not currently bound to navmesh.
Added a warning when warping to a valid navmesh location but still not binding to it (mismatching agent type) to make it more obvious what's going wrong.
Merge CustomCameraScreenshots -> Main (for editor only)
Merge from
53917 + scene backup
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Merge from gib_pool (overrides for building blocks)
Revert unintended fuel generator change
Merge from gib_pool/blocks
Updated TransparentWithDetail shader to use instancing.
DamageRenderer now ignores any materials NOT using instancing.
Refactored glass pane damage FX to be part of the main damage renderer.
All glass on the car now shares a MaterialPropertyBlock.
Basic glass damage FX and conditional destruction. Some issues
Find gibs without overrides menu option
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
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Fix player accumulating velocity while in debug camera
No-hud screenshots now also take screenshots from any ScreenshotCameras in the scene. Moved the post-FX parts of MainCamera into a new "RustCamera" base class, so ScreenshotCamera can share it.
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Use language string for None weapon for the NPC right click weapon selection
More AnimatorLOD components added, removed some useless Animator components
added surfboard shop signs to scenes
Added AnimatorLOD to a bunch of prefabs
Optimized boat shop emblem prefab
Added LODs/Colliders and prefabs to the large walkway set
Updated prefab links in fishing village scenes
lowered surfboard_sign so pivot is on hanging part
Helicopters now disable global broadcast when turned off
Use gib overrides on kayak
Remove Screenshot Camera prefab
Revert previous commit, trying a different system
Screenshot cam initial work
Added effects.clearallgibs command to immediately clear all active gibs
Moved searchlight IO points to middle of its base
Overrides for:
Barricade varieties
Barbecue
CCTV
Computer Station
Composter
Ceiling Light
Chair
Fixed some serialised fields getting compiled out on the gib prefab