194,760 Commits over 4,079 Days - 1.99cph!
viewmodel and 3rd person oar anim updates
set up throwing
organised folders
populated override controller
Workbench Tier 1 2 3 can now be picked up
Workbenches now use condition
Reduced T2 and T3 workbench health
do not rebuild all skins when a panel gets its skin set
Added surface.Get*
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
Merge from flare_optimizations
Fix to stop CoverageQueries registering and unregistering too often.
Fixed race condition Lua errors with spawnmenu dupes/saves
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
skin approval + pre approval
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Merge from flare_optimizations
Possible fix for a rare exception
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merge from searchlight_electric
Added deploy guide mesh for searchlight.
Moved searchlight into electrical category.
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
Merge Glass -> Main. Modular car cockpits now have glass.
Adjust glass strength on cockpit modules
Damage texture now correctly handles renderers with multiple materials
client.connect will now fill in the connection screen properly and add the server to your history
Restore missing glass impact prefab
Added new glass particle FX and assigned them to the car window glass
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Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
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Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
Same treatment for the gamemodes/ folder (excluding TTT)
Let's get this over with: Replaced a bunch of Color( 255, 255, 255 ) cases with color_white, etc
Experiments & files. Backup.
Removed unneeded anim component
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State history rendering and convars
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better smoothing and fixed scaling on surfboard and surfboard_sign