194,760 Commits over 4,079 Days - 1.99cph!
If a player is text muted also mute their voice
PrefabAttribute Equals override now ensures it's comparing another PrefabAttribute before comparing
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
Fixed reactive target output updating
Do not exit the game on "Couldn't create windows font" error
Fixed not being able to +use pickup hl2 grenades
Fixed not being able to +use pickup weapons (as in, physics pickup)
Weapons no longer disappear when you pick up 0 ammo from them with gmod_ammo 0
Super Grav Gun can now pickup objects of any mass and ragdolls, as well as kill by grab, and it works properly with all NPCs that can be grabbed.
Cherry pick font asset changes
Merge from farming_optimisation
Use current flag instead of next (probably the same thing but this keeps consistency)
Roll back module entity changes (causing merge issues)
Initial work on making reactive targets accept electrical inputs. One bug remains with chained targets. Due to engine limitations, reactive targets no longer decay (now same as pressure plates)
Increase maximum length of drain calculation
Show clone option by default when mousing over plants while holding RMB (save opening entity menu)
Gravity warning when connecting fluid entities will now be more accurate and take into account whether a prop is powered
Add missing files
Set isReadable to false on TMP font atlases?
Add header above toolbar to show demo name and recorded date
Remove some hidden out of bundle references to the full fonts
StateDebugInfo now tracks state change type (enter/exit) and the world position at which the AI state changed.
Remove from benchmark list
Added StateDebugInfo, keep a history of the last 20 states and durations for a brain. (editor only)
Pulled HumanBrain / CH47Brain states out into partials instead of the main brain files, to make it clearer what's common and not.
Removed some calculations on variables that never get used, distance checks, inverseloops etc.
Some basic state cleanup.
Fix LiquidContainer server NRE
Not for next update: Fixed GMOD_SendToClient having inflated buffer sizes
Preventative fix for large Lua files causing clients to get stuck on loading or completely breaking a server with autorefresh
HTTP global always returns a boolean, not only on success
Train tunnels progress / straight pieces / curves / stops
Fixed SetMaterial PVS with missing materials fix not working with CaPiTaLiZeD materials
merge nextbot performance changes
merge slider constraint fix
Ensure slider constraint with bad values does not cause crazy physics and cause potential crashes
Server's IP address can be selected and copied in the server browser.
Disabling some of the usage of Hierarchy group outside of the editor
Puzzle 'simplelight' HDRP light fixes.
Sat dish monument fixes.
Sewer branch fixes.
Moved sewer branch puzzle into lighting group to merge proof the custom stuff there
Fixed new cliffs clipping into underground areas in sewer branch
Fix SteamServer not being initialized
Drinking tea now hydrates the player
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)