200,949 Commits over 4,171 Days - 2.01cph!

10 Years Ago
- Pass BehaviourPlanData to new Behaviours on creation in DM, and in SmartObject.TrySubscribe - BCD/BPD tweaks and error avoidance - Fixed issue with AddCompensationFactorToScore turning scores NaN when a DSE has 0 considerations - Resourcce.TryHarvest returns bool, outs list of harvested items - DecisionPlan.ScoreForDecisionMaking returns Parameters property of the same name
10 Years Ago
YAMfM
10 Years Ago
Updated dungeons with current rock formations progress
10 Years Ago
Fixed RUST-310
10 Years Ago
added dylan's new lifesteal effects to unity project
10 Years Ago
checkin before attempting to change the neck bone for smoother head movements
10 Years Ago
- Reduced length of AsteroidToFactory flow
10 Years Ago
- Controls purge/cleanup before splitting out to input device classes
10 Years Ago
latest anim data
10 Years Ago
latest data, neck now moved by head controller(can be manually offset)
10 Years Ago
Fixed recursive decision making over goals, goal plans and goal plan variants, that we exhaust all our options rather than to not reach a decision. Fixed some issues with regards to considerations being non-existen or there only being a single consideration in our DSE. Cleaned up debug in DSE a bit, that it's not as intrusive on the code elegance.
10 Years Ago
Fixed fog related water/horizon black line artifacts (for good this time)
10 Years Ago
Merge from Goal Improvements
10 Years Ago
Ditched GlobalGog; ToD scatter does the job
10 Years Ago
- More controls refactoring
10 Years Ago
- Branched and more control rework
10 Years Ago
River-clip/underwater fix
10 Years Ago
Removed a now useless fullscreen clear
10 Years Ago
can no longer throw melee weapons/tools underwater
10 Years Ago
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10 Years Ago
- More
10 Years Ago
radial reset of sleeping bags upon spawn (default 50m in all directions)
10 Years Ago
- More
10 Years Ago
removed blood, battery, note from spawn tables
10 Years Ago
Removed usage of IComparable<T>, now only using IComparable for make benefit of storing whatever you want in FixedArray
10 Years Ago
YAMfM
10 Years Ago
- More
10 Years Ago
Switched from using a ceiling threshold of previous best decisions this tick to using a previous best decisions memory array, that we make sure we evaluate everything we need, even in cases where score at the same level in the goal hierarchy might score the same where further down into the hierarchy they will score differently. First come, first served.
10 Years Ago
Fixed minor bug making things not work as intended.
10 Years Ago
merge from main
10 Years Ago
Sky WIP
10 Years Ago
Life Stealing special WIP
10 Years Ago
- Merge from GoalImprovements - Fixed BehaviourChain DM exemption not working as intened - Lots of kinda hacky overrides in BehaviourChain for adding behaviors without a Decision - Unit debug view for current GPV, BehaviourChain, improved ActionChain display - GoalPlanVariant.IsValid only true if the BehaviourChain count matches settings
10 Years Ago
Simpler colliders for banners
10 Years Ago
added howie's backdrop, added a lot more grass, working on grass shader. repositioned roots so they don't obscure the camera. tweaked court lines normals
10 Years Ago
added more grass and unwrapped to uv 2
10 Years Ago
Added atmospheric music 19
10 Years Ago
- Expose BaseBehaviourPlanSettings.CompleteAtEndOfChain in BehaviourPlanSettingsEditor - BBPS.CompleteAtEndOfChain and BBPS.ForgetIfInterrupted default to true - Updated all Interactions - Better handling of GPV/BehaviourChain completion and reset - Clear BCD in BC.Reset - Added FixedArray.AddRange
10 Years Ago
fixed the unnatural looking spine rotations when the player runs and looks up/down tweaked several 3rd person attack animations that looked a bit janky tweaked the run animations
10 Years Ago
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10 Years Ago
Replaced atmospheric music 18
10 Years Ago
Updated custom speedtree and custom PBS/Standard shaders to 5.3 (needs shader reimport) Also some scripts and meta files (from auto 5.3 upgrade)
10 Years Ago
fixed lock LOD's for real
10 Years Ago
Cowboy selection anim source
10 Years Ago
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
10 Years Ago
Updated water2 to latest
10 Years Ago
Fix for RUST-235 Twig tier collision thickness
10 Years Ago
- Added basic keyboard movement and firing to MKController
10 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
10 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead